Missing Assets in Castlerock. (Fix)

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Missing Assets in Castlerock. (Fix)

Unread postby Ericmopar » Wed Oct 16, 2013 10:51 pm

I've discovered some missing assets in Castlerock Railroad.
The solution is simple if you have a backup.
Take the "Scenery" folder and copy it into the "Castlerock" folder in "Assets".

It's found here in TS 2013. Railworks/Assets/Castlerock/Scenery

You paste it to the same path in TS 2014. Railworks/Assets/Castlerock

If you don't have a backup, you should be able to get it to work by expanding the .ap file that is now there.
Last edited by Ericmopar on Wed Oct 16, 2013 11:56 pm, edited 1 time in total.
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Re: Missing Assets in Castlerock.

Unread postby Ericmopar » Wed Oct 16, 2013 11:39 pm

New and improved fix. No backup required... I don't think.

I've figured out a person doesn't need the whole scenery folder backup.
Castlerock has always put the Blueprints.pak folder in the Scenery folder.
A person needs to browse to Railworks/Assets/Castlerock
Then click on "New Folder"
Then name the new folder "Scenery" without quotes and then press "enter"
That should give the TS 2014 version of Castlerock, a place to form the Blueprints.pak folder.

It should give a new file path of Railworks/Assets/Castlerock/Scenery. Then the program will add a new "Blueprints.pak" folder automatically.
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Re: Missing Assets in Castlerock. (Fix)

Unread postby maxsdad » Thu Oct 17, 2013 4:47 pm

Thanks for that info. Eric.
Nice easy fix for those of us who are technically inept.

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Re: Missing Assets in Castlerock. (Fix)

Unread postby peterhayes » Thu Oct 17, 2013 5:08 pm

Eric
I already have a scenery folder in Castle Rock it contains the Castle Rock .ap file so perhaps the latest update fixed that?
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Re: Missing Assets in Castlerock. (Fix)

Unread postby Ericmopar » Thu Oct 17, 2013 7:01 pm

peterhayes wrote:Eric
I already have a scenery folder in Castle Rock it contains the Castle Rock .ap file so perhaps the latest update fixed that?
pH


What I had was a scenery folder inside the .ap folder but no external scenery folder.
In any case, it turned out that not all the assets in the .ap folder were accessible.
I noticed that the BluePrints.pak was outside the .ap folder on other routes that were converted, so I went looking in my backup.
I noticed that 2013 put the Castlerock BluePrints.pak in the Scenery folder. !!det!!
I therefor suspected a Blueprint problem.
I created an empty external Scenery folder and then did a test. Voila!
Sure enough, TS 2014 added a new BluePrints.pak folder to the external Scenery folder, and all my stations and whistle posts showed up again in Castlerock.
Apparently TS 2014 doesn't like the Blueprints being in the .ap file.

As a side note: I think the clean install I did a few days ago removed the preexisting Scenery folder and others causing more problems.
When I had just updated, a lot of preexisting folders were emptied but left intact. A clean install of TS2014 has some of those necessary folders missing.
Last edited by Ericmopar on Thu Oct 17, 2013 9:44 pm, edited 1 time in total.
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Re: Missing Assets in Castlerock. (Fix)

Unread postby peterhayes » Thu Oct 17, 2013 8:04 pm

Eric
It is indeed a mystery!
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Re: Missing Assets in Castlerock. (Fix)

Unread postby Bananarama » Thu Oct 17, 2013 10:33 pm

My version of Castle Rock has the *.ap file where it's supposed to be - in the main Castlerock folder (file date 9/26/13). However, there's a file named MonumentStation.GeoPcDx.bak in the Scenery directory, dated 1/13/13 from when I first installed 2013 on this drive. As well, I had no trouble extracting all files (what few there were) from the *.ap. FWIW, the route works just fine.
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