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Terrain export thingymajig (Solved)

Unread postPosted: Sun Sep 29, 2013 10:22 pm
by emdsd90mac
So out of curiosity, I tried this new feature and it didn't work for me; it got some kind of crazy error and shut down. There isn't any mention of how to use it in the new manual nor is there a separate manual for this feature. I didn't see any other thread here either so I pose this question. How does one use this new feature?

Re: Terrain export thingymajig

Unread postPosted: Sun Sep 29, 2013 10:30 pm
by g_nash
To export track -- select the track geometry you need , Ctrl + C to copy and then Ctrl + Shift + E to export
To export a tile -- I turned the grids and then pressed 'T' to export

You'll find a new folder in the RW directory called 'Export' with the files inside.

Both worked as expected for me ?

.

Re: Terrain export thingymajig

Unread postPosted: Mon Sep 30, 2013 2:11 am
by Bananarama
Both work fine here too.

Re: Terrain export thingymajig

Unread postPosted: Mon Sep 30, 2013 6:32 am
by emdsd90mac
Ok you all, thank you. I will check this out. !*salute*!

Re: Terrain export thingymajig

Unread postPosted: Mon Sep 30, 2013 6:58 am
by emdsd90mac
Wow! That's a pretty cool option. It worked like a charm you all and again, thank you. I couldn't find any documentation anywhere on this so I had to ask.

Re: Terrain export thingymajig (Solved)

Unread postPosted: Mon Sep 30, 2013 7:04 am
by gwgardner
What's the purpose of the feature?

Re: Terrain export thingymajig (Solved)

Unread postPosted: Mon Sep 30, 2013 9:37 am
by emdsd90mac
The purpose of this feature is to make it easier for those creating assets for the sim; in 2013 and earlier you had to create the asset model and them import it into the sim and if your model textures didn't look good against the route textures then you had to go back and adjust/change the model textures. Now, one can export a tile of terrain and import it into 3DS Max or other 3D program and build your model to the terrain. Pretty cool idea and it can save a lot of time. In a nut shell that's it, but there is probably more to it as well.

Re: Terrain export thingymajig (Solved)

Unread postPosted: Mon Sep 30, 2013 11:59 am
by RvA944
Ah this is cool but the real question is can one import a tile thta was exported? Imagen being able to work on the enbackments in Max and then being able to bring that back into the game...... localized meshsmooth anyone?

Re: Terrain export thingymajig (Solved)

Unread postPosted: Mon Sep 30, 2013 12:13 pm
by wacampbell
RvA944 wrote:Ah this is cool but the real question is can one import a tile thta was exported?


This would be cool, but alas, the answer is no. But the tool is still important, giving us the opportunity in difficult areas to replace the RW terrain meshes with your own mesh custom built suit the site. Narrow cuts and steep embankments are now much easier to achieve. There are still some challenges to match the terrain texturing where your custom mesh meets the RW terrain mesh, but there are ways to disguise the joint.

Re: Terrain export thingymajig (Solved)

Unread postPosted: Mon Sep 30, 2013 12:40 pm
by RvA944
Yes I can see me using this on my current project quite a bit. as I'm working ona canyon route....... ugh now I could be looking at three years in the making !*roll-laugh*!

Re: Terrain export thingymajig (Solved)

Unread postPosted: Sat Oct 05, 2013 10:37 pm
by WellingtonRocha
Ola amigos! Sou do Brasil (portugues)
Estou tentando exportar terreno para o meu RW 2014, mas não consigo.
Não sei o que pode estar acontecendo,
Também gostaria que alguém me ensine a acessar as pastas do directório principal, pois não consigo abrir o mesmo através da interface do jogo para colocar o arquivo lá!
Grato pela ajuda!