_o_OOOO_oo-Kanawha wrote:This problem has also been discussed on UKTS and a tunnelocclusion file is thought to be the cause of the problem.
http://forums.uktrainsim.com/viewtopic.php?f=361&t=134037&start=0&st=0&sk=t&sd=a&hilit=tunnel+occlusion
It will get sorted soon when you report your findings to RSC.
_o_OOOO_oo-Kanawha wrote:Glowing assets usually mean a shader in the shapefile has been wrongly configured.
Perhaps since the move to .ap some dependency got broken?
RW_Tools no help when you unpack the whole lot of Donner and Maria and check the tunnel blueprints?
GSkid wrote:Okay.... I haven't gone through a tunnel yet with the SD40T-2 on Donner Pass, but I believe you. I did a quick drive at Colfax at night with the SD40T-2 and boxcars. All my yellow box cars were lit up and were all lighting up the scenery as they passed. My train looked like glowing bars of gold going down the track. They need to fix this!
Ericmopar wrote:_o_OOOO_oo-Kanawha wrote:Glowing assets usually mean a shader in the shapefile has been wrongly configured.
Perhaps since the move to .ap some dependency got broken?
RW_Tools no help when you unpack the whole lot of Donner and Maria and check the tunnel blueprints?
I didn't even know a person could do that.
Also: it's affecting all tunnels in all routes apparently. I know for sure it's affecting tunnels in Marias, Donner and Sherman. The guys overseas are also complaining about their routes as well.
That's why I think it's a game engine rather than route problem.
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