_o_OOOO_oo-Kanawha wrote:If I understand you correctly, Chacal, it is possible to protect your modified assets if you put the original assets in a .ap file, i.e. a non-compressing zip, with 7--Zip I create those using the "store" setting. The modified asset resides in the default folder location outside the .ap and won't get overwritten in a Steam verification?
Chacal wrote:_o_OOOO_oo-Kanawha wrote:If I understand you correctly, Chacal, it is possible to protect your modified assets if you put the original assets in a .ap file, i.e. a non-compressing zip, with 7--Zip I create those using the "store" setting. The modified asset resides in the default folder location outside the .ap and won't get overwritten in a Steam verification?
Yes except the "you" part.
RSC makes the .ap files.
When there is such a file, then your modified files outside of it won't get overwritten by a cache verify.
When there isn't, you have the same situation as before TS2014.
When there is such a file, then your modified files outside of it won't get overwritten by a cache verify.
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