RSMattP wrote:Have a read here:
http://www.engine-driver.com/article/sh ... ace-part-1
You'll find the assets in the object set filter as RSC\MPConstruction01 (or something to that effect)
Hope that helps, I'm interested to see some screenshots of what people do with the pack - it's the first one and we have three or four more nearly finished packs around different themes, so it will be great to hear about what you liked, what you thought was missing, additional ideas for packs etc.
Cheers!
Matt.
Chacal wrote:I would use it for scenarios.
For example, let's consider the construction pack as "temporary scenery", i.e. scenery that shouldn't be a permanent part of a route.
A scenario writer would use such assets to create scenes to add points of interest in the scenario, that may or may not have an impact on the scenario tasks. For example, a speed restriction could be imposed because of construction work.
I know that we can use a limited (I think) set of assets in the scenario editor (e.g. people, cars, etc). I don't know if we can add assets to that set.
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