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Game Booster vs Game Fire

Unread postPosted: Wed Jul 18, 2012 2:11 pm
by Cardinal51
Do you guys have an opinion about Game Booster versus Game Fire ?

I have been using Game Fire and just read about Game Booster. I was wondering if it would be worth to switch

Re: Game Booster vs Game Fire

Unread postPosted: Wed Jul 18, 2012 2:21 pm
by glenn68
Never heard of Game Fire. I use game booster to run Railworks and have good success with it.

Glenn

Re: Game Booster vs Game Fire

Unread postPosted: Wed Jul 18, 2012 2:27 pm
by Cardinal51
I started using Game Fire after some people in these forums recommended it.

Re: Game Booster vs Game Fire

Unread postPosted: Wed Jul 18, 2012 5:18 pm
by arizonachris
Lonewolfdon used to recommend Game Booster, then he switched to Game Fire. Personally, I already have most services shut off anyways, so I don't need either one. Just my **!!2cents!!** **!!2cents!!**

Re: Game Booster vs Game Fire

Unread postPosted: Wed Jul 18, 2012 7:16 pm
by DonR
For those of us who have no idea what these are.... what are they?

Don.

Re: Game Booster vs Game Fire

Unread postPosted: Thu Jul 19, 2012 12:02 am
by arizonachris
Don, what these programs do is automatically shut off any crap running in the back ground in Windows that are taking up resources. Gives you more CPU power, more free RAM. For a system that is on the edge, so to say, it can help performance quite a bit. Once you quit the game, all is back to normal.

Re: Game Booster vs Game Fire

Unread postPosted: Thu Jul 19, 2012 7:00 am
by DonR
Ah. Thanks, Chris.

Sounds interesting... might help my system.

I remember the good old days when we had a program called "End It All"... still had to guess what to turn off.

Don.

Re: Game Booster vs Game Fire

Unread postPosted: Sun Feb 16, 2014 4:16 pm
by HankySpanky
Found this old thread and tried out Game Fire. Remarkable improvement in smoothness and able to increase graphic settings too.

Its free - http://www.majorgeeks.com/files/details/game_fire.html

Re: Game Booster vs Game Fire

Unread postPosted: Sat Dec 03, 2016 3:22 pm
by Cardinal51
I have a new 64 bit laptop running Windows10

Is it still recommended to run tools like the ones mentioned in this thread ?

Re: Game Booster vs Game Fire

Unread postPosted: Sat Dec 03, 2016 5:02 pm
by peterhayes
Cardinal51
With a good fast balanced system you do NOT need any boosters.
They go back to the days of single core low RAM archaic machines. They are mostly snake oil.
It is a fallacy that you have to shut down windows background services to give your game a boost! In many cases it is counterproductive.
A good PC with a good OS on a well maintained machine is all that you need!
The only tweak I use is to optimise/balance TS2017 usage across all 4 cores using the SET Affinity command via piece of freeware software.
pH

Re: Game Booster vs Game Fire

Unread postPosted: Sat Dec 03, 2016 10:21 pm
by GSkid
peterhayes wrote:Cardinal51
The only tweak I use is to optimise/balance TS2017 usage across all 4 cores using the SET Affinity command via piece of freeware software.
pH


You mentioned using a program to balance TS2017 usage on all 4 cores.

What real world perceptible difference or improvement does this create for the sim? Since it's a single threaded program that doesn't really take advantage of multicore.....wouldn't you rather have it run on a single core and thus taking advantage of the CPU's max turbo clock speed by doing so...as opposed to using multicores to run it at the expense of a lower clock speed?

BTW.... out of curiosity....what is the name of the program you use to load all 4 cores?

Re: Game Booster vs Game Fire

Unread postPosted: Sun Dec 04, 2016 12:19 am
by peterhayes
GSkid
How fast is a thread processed - very fast and you get almost simultaneous processing that's why you have fast cpu's and fast RAM. As one thread is "completed" another starts and so on. Plus multicore cpu's can do other tasks whilst say the main thread is being processed, and Windows ensures multi-threading takes place if the code is there..

From:https://www.lifewire.com/multiple-core-processors-832453
With multitasking, a single core processor can only handle a single thread at a time, so the system rapidly switches between the threads to process the data in a seemingly concurrent manner.

The benefit of having multiple cores is that the system can handle more than one thread. Each core can handle a separate stream of data.


A good example to explain this is to look at a typical PC game. Most games require some form of rendering engine to display what is happening in the game. In addition to this, there is some sort of artificial intelligence to control events and characters in the game. With a single core, both of these must function by switching between the two. This is not necessarily efficient. If the system had multiple processors, the rendering and AI could each run on a separate core. This looks like an ideal situation for a multiple core processor.
and so on

Process lasso - it sets affinity mask better than Windows, ensures the program is using all cores where possible (as Windows does)

Now to the single thread idea for TS2017 - open task manager (railworks.exe already started) now "set affinity" for railworks.exe to core 0 the "windows core), you are now running a "single thread" on a "single core" sit back and watch the slide show.

PeterH