When editing the bin files in their xml form, one often changes the values between the > and <.
I usually remove the d:alt_encoding and d:precision values, leaving only d:type="sFloat32" and the actual value between > and <.
This way, I know where my edits have been made and don't have to worry about the values not matching up anymore.
Is there a penalty to this? I assume the BlueprintEditor2.exe puts those encoded values into the line.
What are their purpose? Is hexadecimal quicker interpreted than float by the GameManager.dll?
One cannot recreate or edit the hexadecimal by hand?
How does RW_Tools handle its editing of the encoded part of bin values?
