Reworked locos for Railworks 3.

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Reworked locos for Railworks 3.

Unread postby micaelcorleone » Fri Jul 22, 2011 5:16 am

Look at this: http://railsimulator.blogspot.com/2011/07/how-to-make-f7step1.html

Derek says: "For a number of random reasons we need a new F7 A and B unit for TS2012. The lovely task has been passed onto me, (that will teach me walk into the boss's office empty handed!)"

I wonder what's wrong with the current F7? !*don-know!* (I'd find a new ES44AC better.)
Last edited by micaelcorleone on Tue Jul 26, 2011 5:49 am, edited 1 time in total.
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Re: A new F7 for Railworks 3???

Unread postby arizonachris » Fri Jul 22, 2011 7:28 am

There's the default F7, plus we have Marc's excellent Warbonnet. We need another? Or just keeping Derek busy. !*roll-laugh*!
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Re: A new F7 for Railworks 3???

Unread postby Toripony » Fri Jul 22, 2011 7:32 am

It could certainly use a new sound pak. **!!2cents!!**
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Re: A new F7 for Railworks 3???

Unread postby Kali » Fri Jul 22, 2011 7:56 am

"random reasons"...

How different to a GP9 does an F9 sounds? and then how different to a F9 does a F7 sounds... you can see where I'm going with this.

I rather like the way the current F7 has ENORMOUS textures. I bet the new one is lower-res...
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Re: A new F7 for Railworks 3???

Unread postby thecanadianrail » Fri Jul 22, 2011 8:40 am

Chances are is that it is going to be an roadname specific variation. (ex: some of the F9B's that CN had used a 2 axle and a 3 axle truck on the same unit oo---ooo and i know for a fact that every railroad that ever bought a NEW unit had their own custom variations added on)
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Re: A new F7 for Railworks 3???

Unread postby Kali » Fri Jul 22, 2011 10:39 am

Probably more like "whoops, we lost the source files" :P

So aliasing the sound to the GP9, good idea or way off?
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Re: A new F7 for Railworks 3???

Unread postby Toripony » Fri Jul 22, 2011 10:52 am

Kali wrote:Probably more like "whoops, we lost the source files" :P

So aliasing the sound to the GP9, good idea or way off?


I like this idea, too... the geep9 has great audio. How? What needs modified?

I've noticed lower FPS when driving the F7... guess it's the textures.
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Re: A new F7 for Railworks 3???

Unread postby styckx » Fri Jul 22, 2011 11:20 am

Kali wrote:Probably more like "whoops, we lost the source files" :P

So aliasing the sound to the GP9, good idea or way off?


Or they don't own the source out right. There was a mention of a new Deltic also. Another engine made by someone else. With all the changes in the core of rw3 they probably need 100% creative control of the source.
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Re: A new F7 for Railworks 3???

Unread postby micaelcorleone » Fri Jul 22, 2011 11:22 am

styckx wrote:Or they don't own the source out right. There was a mention of a new Deltic also. Another engine made by someone else. With all the changes in the core of rw3 they probably need 100% creative control of the source.

Probably. I recall that the F7s were done by 3DTrains. But I can't imagine why they wouldn't be allowed to change the source files then.
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Re: A new F7 for Railworks 3???

Unread postby Kali » Fri Jul 22, 2011 11:35 am

Toripony wrote:I like this idea, too... the geep9 has great audio. How? What needs modified?

I've noticed lower FPS when driving the F7... guess it's the textures.


If we're lucky it's just a case of using the geep sound child. If we're not then we need to add a few controls to the F7 blueprint first. Sounds an interesting diversion though, I'll have a look.

The Deltic and the 37 share some textures exactly, I noticed, so I don't think it was done entirely out of house.
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Re: A new F7 for Railworks 3???

Unread postby Kali » Fri Jul 22, 2011 2:59 pm

Okay, snagtime. What's the correct RPM range for a F7 and a GP9? the stock F7 has 250-800, which random googling agreed with. Meanwhile the RW GP9 has 330-900, which is apparently wrong... however the GP9 sound config is set up for that. The F7 works, but at idle doesn't have any engine sound because it's off the bottom of the range.

Two obvious solutions, rejig the F7 RPM range ( which I don't *think* would cause any problems ) or copy & fiddle with the GP9 sound config. Not terribly sure how well that will work yet, it will need a few graphs redone.
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Re: A new F7 for Railworks 3???

Unread postby arizonachris » Fri Jul 22, 2011 6:08 pm

Warbonnet is payware, the Green Hood UP F7 is default. Not sure how that stacks up with Marc, meaning you have to have the payware first, unless RSC strikes a deal. Or just remakes the default F7. Maybe it's about headlights?

Having rode many an F7 from LA Union Station to Phoenix and back as a kid, I think the engine sounds are fine. Then again, my ears are getting old. !!jabber!!
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Re: A new F7 for Railworks 3???

Unread postby Trainguy76 » Fri Jul 22, 2011 6:10 pm

A reasonable guess would be since the default F7 is not created "in house" they want one where they have full control over it.
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Re: A new F7 for Railworks 3???

Unread postby BNSF650 » Sat Jul 23, 2011 11:45 am

We need a new ES44 then a F7. The ES44 is wrong in so many ways.
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Re: A new F7 for Railworks 3???

Unread postby thecanadianrail » Sat Jul 23, 2011 11:49 am

yeah, the only ES44 that is "diecent" is the CN addon from steam, and it isn't much better than the default.
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