SOO F7 unit

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SOO F7 unit

Unread postby buzz456 » Sun Jun 12, 2011 12:29 pm

Finally started tackling a little repaint. First effort painfully going forward with a few mysteries. !*don-know!*

02964.JPG


I can't figure out how to change lower colors from the NP model that I cloned to start this. The pilot and fuel tanks have to be somewhere on this puppy however I can't seem to find the spot. !DUH! **!!bang!!**

Any help would be appreciated. Learning a lot but have a ways to go yet. Britkits F7.
*!!thnx!!* in advance.
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Re: SOO F7 unit

Unread postby PapaXpress » Sun Jun 12, 2011 4:05 pm

Glad to see you are back on that horse. !!*ok*!!
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Re: SOO F7 unit

Unread postby buzz456 » Sun Jun 12, 2011 7:58 pm

02965.JPG


02966.JPG


Not ready for prime time yet but working on it. **!!bang!!**
!!**sorry**!!
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Re: SOO F7 unit

Unread postby buzz456 » Mon Jun 13, 2011 5:43 pm

Kali or Mike,
Would one of you tell me how to get the lower headlight on this puppy? I s it just a matter of adding it to the engine bin file or do I need to do something else?
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Re: SOO F7 unit

Unread postby imnew » Tue Jun 14, 2011 1:31 am

Excellent work !
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Re: SOO F7 unit

Unread postby PapaXpress » Tue Jun 14, 2011 10:50 am

Not sure if Mike got a hold of you last night. He had me check the SP E7 to see if the light was in fact operational and it was. You should be able compare your BIN and LUA to the SP and see where the differences are.
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Re: SOO F7 unit

Unread postby buzz456 » Tue Jun 14, 2011 7:48 pm

Can you and should you edit the lua or do you need to edit the bin file? As soon as I get this once I won't be so ignorant but plunging around blindly doesn't seem to do much. I finally got the 'B' unit painted (another adventure) however right now looking at a F3 instead of the F7 (no idea why) and have no bell or horn on the A units. They do fire up and roll and pull things. That is good. Other than that everything is just peachy. Hope everyone is laughing with me not at me. !*roll-laugh*! !*roll-laugh*! !*roll-laugh*!

!DUH!
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Re: SOO F7 unit

Unread postby PapaXpress » Tue Jun 14, 2011 7:55 pm

Oh I can share your frustration, just with different models.

Glad you are making progress.
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Re: SOO F7 unit

Unread postby buzz456 » Tue Jun 14, 2011 8:07 pm

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Solve these remaining problems and ready for the rivet counters. !*roll-laugh*! !*roll-laugh*!
!*YAAA*!
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Re: SOO F7 unit

Unread postby PapaXpress » Tue Jun 14, 2011 8:36 pm

Be careful what you wish for... !!det!!
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Re: SOO F7 unit

Unread postby buzz456 » Tue Jun 14, 2011 9:05 pm

Forty years of running a business I have a thick skin besides I don't take this too seriously.................right.
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Re: SOO F7 unit

Unread postby MadMike1024 » Wed Jun 15, 2011 1:08 am

viewtopic.php?f=21&t=2041

Here's the source for the double headlights with a readme to help you set it up.

The F7 dual headlight setup works perfectly without editing. To move to the F7 body, you need to rename your F3a(xx)-01.TgPcDx texture to F7A-01.TgPcDx and save it to F7/Default/engine/textures/ then, save it to F7/default/fittings/textures/ to colorize the pilot and valences. Do the same with the B unit files. Your skins will then show up in the default F7 list either with or without dynamic brakes.
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Re: SOO F7 unit

Unread postby buzz456 » Fri Jun 17, 2011 8:00 pm

Thanks, still having a adventure. How come RW seems to like SOO-F7 ok for a file name but doesn't seem to like SOO-F7-dirty? Or have I got some thing else fouled up in the labyrinth? I am using SOO-F7 for the texture file names. If I am not making myself clear the loco isn't showing up at all. !*don-know!* !DUH!
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Re: SOO F7 unit

Unread postby Hawk » Fri Jun 17, 2011 9:51 pm

Try renaming it SOO-F7dirty, without the hyphen before dirty.
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Re: SOO F7 unit

Unread postby ATSF3814 » Fri Jun 17, 2011 11:57 pm

RW seems to like underscores a lot more than dashes so that's what I use. So try SOO_F7_dirty and I think it should work better.
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