Chessie Repaint reupload no geos

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Chessie Repaint reupload no geos

Unread postby suzukisk » Mon Sep 02, 2019 2:29 pm

Here is my Version of Chessie B&O SD40-2 in Searchlight Simulations using the Conrail version. (I downloaded the RAR file from Dropbox to my laptop to ensure that I had deleted all the geo files.) You can download from the Dropbox link below if you want to try it out. You will need to delete my previous CP beaver model CPB as I recycled it into this version. I will have CP Beaver and Pacman versions out soon to replace it. Let me know what you think.

https://www.dropbox.com/s/uglpndg4jzpjqii/CPB.rar?dl=0

20190829201156_1.jpg

You need to copy the geo files from the searchlight Conrail model as shown in blue below. Drop the corresponding geos in straight into the engine and cab folders. For the lights casting and lights non casting You need to put the geos in the headlight folders
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Re: Chessie Repaint reupload no geos

Unread postby wlenz781 » Sat Sep 07, 2019 1:36 pm

These would look even nicer if the B&O logo and the autonumber locations could be flipped. Then they would look like the real deal.
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Re: Chessie Repaint reupload no geos

Unread postby suzukisk » Sat Sep 07, 2019 2:42 pm

Yes I agree but that was a compromise I had to make in order to use auto numbering. I'm just a rookie at this repainting so I invite anyone to improve upon this version and if it's better I will even download it. !*salute*! I also did a blue version of the B&O that could use some Pro repainter TLC. LOL

20190730220343_1.jpg
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Re: Chessie Repaint reupload no geos

Unread postby pkz19 » Sat Sep 07, 2019 2:53 pm

[quote="suzukisk"]Yes I agree but that was a compromise I had to make in order to use auto numbering. I'm just a rookie at this repainting so I invite anyone to improve upon this version and if it's better I will even download it. !*salute*! I also did a blue version of the B&O that could use some Pro repainter TLC. LOL

Thanks for doing this suzukisk, I'll have to break down and finally get the SS SD-40!
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Re: Chessie Repaint reupload no geos

Unread postby wlenz781 » Sat Sep 07, 2019 3:00 pm

Hey man you are doing a great job, especially if you are a novice. I know that some of my repaints are exactly professional, but I am improving with each and every one. Thankfully, I had some previous experience with repainting for FSX. I know that my KCS GP40s will need some retouching as I apparently forgot the logo under the cab window.

As for the autonumbering, Searchlight would have to move that for a future model. I wish they would release one that had the numbers located down lower as that is also the location for the KCS Grey Ghost models. My GP40s had to be static painted because of the numbering location. At least you appear to have the hang of changing the colors for your numbering as well as the engine.
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Re: Chessie Repaint reupload no geos

Unread postby kris120 » Tue Sep 10, 2019 8:54 am

Hi suzukisk,
nevertheless you are a novice, you really ought to take more care.
This repaint overwrites another made by you (CPB) :
http://railworksamerica.com/index.php/d ... e-repaints

There are still files included, which do NOT have to be in a package for publication:
*.dds
Inputmappers - If you have more than one Inputmapper with the same RemapperName (look inside the xml !) then there will be chaos in the user's installation. You do never need to provide an inputmapper with a repaint.

Thes same is with theses files, these are a waste of place on the harddisk and a source of errors and inconsistency in an users installation:
CabView\JR_SD40-2_CabCamera.bin
CabView\JR_SD40-2_HeadOutCamera.bin
and the complete folders ...
Lights_Casting\
Lights_NoneCasting\
Particles\
Scripts\
Simulation\

A clean installation ONLY shows with this loco by JR:
Cabview\
Engine\

and nothing more !


And no double and triple entries, like in the completely messed up "SS Canadian Pacific SD40-2 Multimark (Pacman) version", which is really is an anoyance - I took hours to clean it up and failed, thats the first loco after 10 years of TS I could not get running !!!

Last words:
Please clean up first your older stuff instead of creating new chaos.


Hope that was not too harsh, please take it as a real advice how to do things, especially with the SD40-2 and in general.

Kris
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Re: Chessie Repaint reupload no geos

Unread postby suzukisk » Tue Sep 10, 2019 8:42 pm

Firstly
Really: Just cabview and engine folders I did not know that. I am going to make my latest CP Beaver and Pacman repaints available soon and will include only cabview and engine folders then.
Secondly
I specifically indicated that this would replace the CP Beaver repaint and new ones would become available.
Thirdly
Thanks for the advise though. I made all these repaints for myself to use but thought I should share them. I have included a preview of the new CP's coming soon. I also have an MRL unit I may share.


20190910203417_1.jpg
20190910203448_1.jpg


PS: I have no other plans for repaints and may not do any more anyway.
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Re: Chessie Repaint reupload no geos

Unread postby kris120 » Wed Sep 11, 2019 10:16 am

The reason, why to use here only these two folders CabView and Engine:

All you need for a repaint is only the engine-blueprint (bin), which loads model (GeoPcDx), textures (TgPcDx), Numbers (dcsv) and other Blueprints necessary for the repaint.
The last point critical:
All blueprints, which can be shared (simulation, cabcamera, lights etc...) and scripts should only be called by the engine-blueprint or by one of the really necessary blueprints and scripts for the repaint.
Only the animation files (ban) you cannot move.

With this method your repaint will behave exactly like the original and used diskspace is minimal !

As an example I have added a cleaned installation of your repaint CSX YN3B SD40-2 without Geos and textures. Only the blueprints which I have changed are with a xml in addition.
Look inside and compare them with your files.
Best is Notepad++ with the plugin "compare" (goto plugins / plugins admin / available / and check compare, after installation and restart load two files and type "CTRL+Alt+C" )

Hope that helps.
Kris
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Re: Chessie Repaint reupload no geos

Unread postby thegevo5k » Wed Sep 11, 2019 10:35 am

kris120 wrote:Inputmappers - If you have more than one Inputmapper with the same RemapperName (look inside the xml !) then there will be chaos in the user's installation. You do never need to provide an inputmapper with a repaint.


That is absolutely FALSE. Some of us actually edit the inputmapper so it's more logically binded. In this instance, making a duplicate inputmapper will not cause any issues since it was never modified. It only causes issues if the RemapperName parameter is the same in the modified version of the inputmapper.
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Re: Chessie Repaint reupload no geos

Unread postby kris120 » Wed Sep 11, 2019 11:01 am

Wise crap mode:
If you want to operate each of your locomotives differently, then of course you can.
Wise crap mode off.

But that's not the job of a repaint.
The only thing I want is that you don't have to clean up for hours after an installation.
I have other hobbies ...
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Re: Chessie Repaint reupload no geos

Unread postby buzz456 » Wed Sep 11, 2019 11:56 am

kris120 wrote:Wise crap mode:
If you want to operate each of your locomotives differently, then of course you can.
Wise crap mode off.

But that's not the job of a repaint.
The only thing I want is that you don't have to clean up for hours after an installation.
I have other hobbies ...


OK Enough. If you want to politely help someone fine but there is a fine line before you get into preaching. If this thing was such a mess then just delete it and move on.
Buzz
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