imnew wrote:Looks great

Thanks!
tycoonkid9 wrote:Looks awesome. Drop-in replacement?
Thank you - and yes, that's how it will be intended. I've only modified two texture files believe it or not, so it will be really easy to install and remove if you want to revert back to the default for some reason.
I finally figured out how to fix the alpha channel issues, by basically creating a new alpha channel from scratch. It looks much better. I never figured out why it was importing into Photoshop (and DXTBmp for that matter) and changing/corrupting the alpha channel in the first place, so unfortunately I wont be able to slightly darken the dynamic unit numbers because I dont have time (or the fonts) to create new alpha channels for all the digits. I think it still looks ok as is, though.
But, it's pretty much done I think, unless anyone has last minute suggestions which I have time to implement.




Weathering based on these photos:
http://www.railpictures.net/viewphoto.p ... 98&nseq=16http://www.railpictures.net/viewphoto.p ... 3&nseq=241http://www.railpictures.net/viewphoto.p ... 0&nseq=276But I tried to keep it rather generic (without too much dirt and grime detail) and somewhat on the lighter side, so multiple units running together wouldnt look like clones of each other.