TESTERS WANTED:
I would like to release the route with track, siding names, all the roads with traffic that interact with the line (crossings), and a document detailing the operations of the line.
I'm hoping there are a few people out there who wouldn't mind driving around the route, as desolate in scenery as it is, to test the track speeds, cab-sway, superelevation, level crossings etc... are all working properly.
I'm also hoping there are scenario/route creators out there who could help me establish the line with signalling, correct track type ie. mainline, freight, yard (I haven't figured out the relevance to signalling & scenario creation of this feature yet), and test by creating mock up scenarios representing the operations described in the route info.
As a reward for your troubles I will "Fork over" (as BNSFdude put's it) the scenery I have created so far. There's not much there yet but enough for taking pics/videos and to run some switching scenarios.
You will need:
* Default Scalerail from 3DTrains
* Default Scaleroads from 3DTrains
* RCAP from RWA
*SMMDigital Crossings (Provided with route. My mods are included but WILL NOT OVERWRITE existing files if you already have them)
*Sherman Hill... you don't NEED it, but the truck and jeep wont show in the traffic if you don't. No biggie. I'm most likely going to disclude SH assets from my route when I've found replacements.
*Cajon Pass/US community asset pack... same as SH, you don't NEED it but the saloons wont show in the traffic if you don't. Again, I'd like to replace them so there is no dependence on payware.
*GN Tracks from RWA http://railworksamerica.com/cgi-bin/RW3_dl-cnt/download.pl?file=055 ... You don't NEED this. I used these old tracks for a disused siding which isn't connected to the main network and is effectively just static scenery, but it is in the tracks.bin so I thought I'd mention it.
If you're interested in testing, or helping out in any way, I'd love to hear from you. You will be playing a huge part in getting this route out sooner. Once the track, signalling, crossings, traffic etc... are tested and scenario creation proven to be functional and without errors or hassles, I can and will rip through scenery like nobody's business




Please convince whatever companies are guilty of "humping" traffic (did I write that ??
) to pay you a lot of money for this modification. Sure, TS is not a road traffic simulator, but seeing traffic literally pile up at crossings distracts me from driving the engines.
But I think it'll be worth it