SCLJim wrote:Thanks! I use Maya. I'm still learning Blender, for a go between, atm.
Were you able to successfully export from Maya to Blender, then import into RW?
SCLJim wrote:Thanks! I use Maya. I'm still learning Blender, for a go between, atm.
SCLJim wrote: I'm wondering what if I made another texture for kudzu, with an alpha punch, then place planes within the main clump, to kinda break up the silhouette?
Hawk wrote:Were you able to successfully export from Maya to Blender, then import into RW?
g_nash wrote:Have you seen this ? http://railsimilarity.blogspot.com/2009 ... oxels.html
You also have 2 shaders available for trees and such .. TrainViewFacingFlora and TrainUprightViewFacingFlora
Have you seen the source files for the 3d trees ? can do you some max screen grabs or could fbx or .ma a file if you need it . Not a lot of help I know since you can't use the exporter of course , but it does show how the 3d is setup .
A possible suggestion ( depending on how much geo you want to use ) alpha the geo you have and drop some billboards underneath to give some depth .
Interesting idea modeling that vine
Trainguy76 wrote:Hiya, have you tried creating your own terrain textures for your route, they can add immensly to the identity of the route, and it might be an easy way to do the ground cover.
http://forums.uktrainsim.com/viewtopic.php?f=304&t=106824
g_nash wrote:Hi mate
I'll fix up a file for you tonight and some grabs to show the shader setup , I'm in Oz so we got some time diff .
g_nash wrote:Hi mate
Have this for you >> http://www.mediafire.com/?eqmny6y741v4qqr
Not sure this is going to help any but if you got more questions about it will help if I can .. again , sorry I don't know how the Blender or it's export thingy works , but could maybe export the house from Max for you though .
Nice touch extending the foundations of that house you have posted above![]()
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