[WIPs] SCLJim (updated 5/26)

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Re: [WIPs] SCLJim (updated 5/3)

Unread postby Hawk » Tue May 03, 2011 10:21 pm

SCLJim wrote:Thanks! I use Maya. I'm still learning Blender, for a go between, atm.

Were you able to successfully export from Maya to Blender, then import into RW?
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby g_nash » Tue May 03, 2011 10:22 pm

SCLJim wrote: I'm wondering what if I made another texture for kudzu, with an alpha punch, then place planes within the main clump, to kinda break up the silhouette?


Have you seen this ? http://railsimilarity.blogspot.com/2009 ... oxels.html

You also have 2 shaders available for trees and such .. TrainViewFacingFlora and TrainUprightViewFacingFlora

Have you seen the source files for the 3d trees ? can do you some max screen grabs or could fbx or .ma a file if you need it . Not a lot of help I know since you can't use the exporter of course , but it does show how the 3d is setup .

A possible suggestion ( depending on how much geo you want to use ) alpha the geo you have and drop some billboards underneath to give some depth .

Interesting idea modeling that vine :D
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby SCLJim » Tue May 03, 2011 10:55 pm

Hawk wrote:Were you able to successfully export from Maya to Blender, then import into RW?


Oh yes, I've imported a few things to RW like test cubes, simple signs and whistle boards for my route. All have been done as obj but for whatever reason its not carrying over hard/soft edges. I tinkered with a few other formats as well, in hopes of being able to export soft/hard edges and animations.
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby SCLJim » Tue May 03, 2011 11:02 pm

g_nash wrote:Have you seen this ? http://railsimilarity.blogspot.com/2009 ... oxels.html

You also have 2 shaders available for trees and such .. TrainViewFacingFlora and TrainUprightViewFacingFlora

Have you seen the source files for the 3d trees ? can do you some max screen grabs or could fbx or .ma a file if you need it . Not a lot of help I know since you can't use the exporter of course , but it does show how the 3d is setup .

A possible suggestion ( depending on how much geo you want to use ) alpha the geo you have and drop some billboards underneath to give some depth .

Interesting idea modeling that vine :D


Thanks so much for the link! I havent seen that article. If you could send me the source files as fbx, collada or .ma, that would be great. I would love to take a look at them. Right now the hardest part for me is just figuring out how and the best way to apply the models to suit RW.

I love the idea bout the doing an alpha for the geo and placing something under it to add depth. I've actually considered doing something like that for the sides of my pulpwood car, to give the ends of the wood a little depth as well.

One thing is for sure, I have got to come up with a good way to replicate kudzu clumps and overgrowth, its just too common to omit.

Thanks for the help!!
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby Trainguy76 » Tue May 03, 2011 11:23 pm

Hiya, have you tried creating your own terrain textures for your route, they can add immensly to the identity of the route, and it might be an easy way to do the ground cover.

http://forums.uktrainsim.com/viewtopic.php?f=304&t=106824
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby SCLJim » Tue May 03, 2011 11:34 pm

Trainguy76 wrote:Hiya, have you tried creating your own terrain textures for your route, they can add immensly to the identity of the route, and it might be an easy way to do the ground cover.

http://forums.uktrainsim.com/viewtopic.php?f=304&t=106824


Hey, thanks for the link. I've actually thought about it, as a way to help the kudzu clumps blend into the ground and make it appear as large fields taken over with overgrown trees, structures, power poles, chimneys, etc. I've yet to actually look into making my own terrain textures, but I'll be sure to check out the link.
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby g_nash » Wed May 04, 2011 12:02 am

Hi mate

I'll fix up a file for you tonight and some grabs to show the shader setup , I'm in Oz so we got some time diff .

:D
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby kin3 » Wed May 04, 2011 6:26 am

Someone once asked, "how do you plant kudzu?"

The answer is break a piece of kudzu, dig a hole, put the kudzu in the hole, add a little water and then run like crazy. !*roll-laugh*! (southern humor)
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby jpetersjr » Wed May 04, 2011 8:06 am

Love the locomotive. Do hope to see it uploaded.

What do you plan to make it, payware or freeware.

Just curious as to what it might be.
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby SCLJim » Wed May 04, 2011 10:19 am

g_nash wrote:Hi mate

I'll fix up a file for you tonight and some grabs to show the shader setup , I'm in Oz so we got some time diff .

:D


Thanks so much!! Any help will be greatly appreciated!

@kin3 - haha, I've heard that before. Roll Tide!

@jpetersjr - Thanks! Glad you like! Everything will be freeware.
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby SCLJim » Wed May 04, 2011 12:51 pm

Here's a quick update of the other house I will be releasing. I may add one more to the set.

Image
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby kin3 » Wed May 04, 2011 4:15 pm

Got just the spot for that one too. **!!bow!!** !*brav*! !*YAAA*! !!howdy!!
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby jpetersjr » Wed May 04, 2011 6:20 pm

Will be ready to add it to Railworks.
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby g_nash » Wed May 04, 2011 9:55 pm

Hi mate

Have this for you >> http://www.mediafire.com/?eqmny6y741v4qqr

Not sure this is going to help any but if you got more questions about it will help if I can .. again , sorry I don't know how the Blender or it's export thingy works , but could maybe export the house from Max for you though .

Nice touch extending the foundations of that house you have posted above !!*ok*!!


:D
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Re: [WIPs] SCLJim (updated 5/3)

Unread postby SCLJim » Fri May 06, 2011 12:27 am

g_nash wrote:Hi mate

Have this for you >> http://www.mediafire.com/?eqmny6y741v4qqr

Not sure this is going to help any but if you got more questions about it will help if I can .. again , sorry I don't know how the Blender or it's export thingy works , but could maybe export the house from Max for you though .

Nice touch extending the foundations of that house you have posted above !!*ok*!!


:D


Thanks so much for sending that to me! Very much appreciated! I'm gonna have to start back working on the kudzu clumps. Anyway here is the last mill village house I finished up today. Hopefully I'll get to work on importing these into the game tomorrow!

Image
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