Lots of chips

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Re: Lots of chips

Unread postby BNSF650 » Thu Jun 07, 2012 6:29 am

How is this coming along?
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Re: Lots of chips

Unread postby SCLJim » Thu Jun 07, 2012 12:18 pm

Still rolling along. The models are completely done and I'm still working on textures and even more textures. Right now the cars have 5 schemes with several more in the works. The rolling models still have a little tweaking left as I am trying to remove the outside tilt the loaded cars experience while passing through curves. I've lowered the bogey Y pivots and stiffened the suspension but nothing really seems to help.

Anyway here is a link to a blog I've started. I will try to give regular updates and images of several of the schemes.

http://3drails.blogspot.com/
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Re: Lots of chips

Unread postby PapaXpress » Thu Jun 07, 2012 12:29 pm

Your on my feed burner now !!*ok*!!
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Re: Lots of chips

Unread postby BNSF650 » Fri Jun 08, 2012 5:05 am

Awsome work man. Thank you so much for the work u do.
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Re: Lots of chips

Unread postby SCLJim » Thu Jun 14, 2012 5:30 pm

So I've gotten the fourth and final version of the cars in game and rolling. Now its just a matter of assigning all the various paint schemes. Here's a couple screenshots of the newest cars.

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Re: Lots of chips

Unread postby harryadkins » Thu Jun 14, 2012 6:03 pm

They look great! Now we need some southeastern routes...
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Re: Lots of chips

Unread postby BNSF650 » Thu Jun 14, 2012 6:25 pm

Awsome guy, !*brav*!
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Re: Lots of chips

Unread postby SCLALINE » Thu Jun 14, 2012 6:45 pm

Woot
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Re: Lots of chips

Unread postby Csxgp38-2 » Fri Jun 15, 2012 6:17 am

Want me to post some pics of some I've seen? These look really awesome.
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Re: Lots of chips

Unread postby SCLJim » Fri Jun 15, 2012 2:57 pm

Thanks everyone!

harryadkins wrote:They look great! Now we need some southeastern routes...


No doubt! I'm trying to recreate one of the routes I worked on. It does include a LOT of the following...

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NB approach to Blake, in the distance, and storage track at Dickert, AL.

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Southbound view.
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Re: Lots of chips

Unread postby jpetersjr » Fri Jun 15, 2012 6:12 pm

Looks awesome, will be ready to give it a try.
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Re: Lots of chips

Unread postby SCLJim » Sat Jun 16, 2012 9:14 pm

mdurdan wrote:
SCLJim wrote:
No doubt! I'm trying to recreate one of the routes I worked on. It does include a LOT of the following...

This is awesome! Do you have a WIP forum for this yet?


No I haven't started one yet. Right now its mostly me just playing around. I have several custom assets I need to finish and figure out why my signals are acting wonky. Anyway its nothing spectacular. Just roughly 20 miles of main that includes five pulpwood yards, one wood chip mill and one plastic pellet plant. Unfortunately there are no plastic pellet cars to use. =/ I'll post a few screenshots of a run I made this eve in the screenshot forum.
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Re: Lots of chips

Unread postby SCLJim » Sat Jun 16, 2012 10:33 pm

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Re: Lots of chips

Unread postby SCLJim » Mon Jun 18, 2012 6:08 pm

Fourth and final version of the CSX schemes. Needs a few more tweaks but it's mostly done.

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Re: Lots of chips

Unread postby BNSF650 » Tue Jun 19, 2012 2:35 pm

Awsome.
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