New York Division-Bergen Line - Part Deux!

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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Thu Aug 24, 2017 6:54 pm

*Route Update*
Better late Thursday than never. Work has been ongoing since last week's release. Pace has been running approximately 2 hours of work per day, AM work will be deferred until September - so its just nights and weekends. As I got ahead of my self on my rush to Campbell Hall, the entirety of this week's work has been Houses, Terrain Paint and Tree Fill-In between Shae Road and Hamptonburgh Road. This work is the distant scenery on each side of the track (Between 1250 and 3000 feet). I am finding many little farms - mostly horse farms. There are also many houses out there. That reminds me to mention to you this; the best way to see the depth of the route is to do a run from CH at 930am and set to Winter/Clear. I did a test run on Wednesday - and by the time you get to Harriman you will realize why its worth it to go deep like this. Its just beautiful!

As mentioned previously - I wanted to talk about what is next as I have reached Campbell Hall. My questions ... "Is it ok for me to stop working on the route - have I done enough?' "Can you use the route?" and "What next - build scenarios?'

I can keep going - its just I'm looking at 4 years on this project, and darn it, that's quite a bit of time! Its a little crazy - you know?

Here is my bucket list for finalizing this route:

1. Run to MP70 in the Town of Wallkill and fade the scenery out West of Route 84.
2. Extend Branch Lines from CH to the towns of Walden and Montgomery
3. Complete Carlton Hill
4. Introduce signals to all yards, test and then submerge them: to improve AI and Scenario Behavior
5. Rework Mahwah and Ford Plant
6. Detail for Ramsey Route 17 (over track walkway and clock tower)
7. Improve Scenery detail from Suffern East to Ridgewood

I am happy to listen to any suggestions, but this bucket list should really be completed before any further expansion work is considered.

It would be nice to have a serious conversation about what the Bergen is and what to do with it.

*Almost forgot - yes, a scenery update will be released tomorrow. !*salute*!
MM
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Thu Aug 24, 2017 11:37 pm

Looks like New York in Winter...
20170825003518_1.jpg

20170825003452_1.jpg

20170825003401_1.jpg

20170825003035_1.jpg
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Fri Aug 25, 2017 5:52 pm

Route Update Number 173
New York Division-Bergen Line 9.9.1.0: Campbell Hall

Additions: Distant Scenery-Hamptonburgh Rd to Campbell Hall, extended 1250 to 3000 feet to each side of the track.

Fixes: No fixes.

The pictures above reflect the additions. This weekend should put me in Campbell Hall itself. I hope to get scenery done from CH to Route 211 on the South side of the track.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby buzz456 » Fri Aug 25, 2017 7:26 pm

None of that Winter stuff! It'll be here soon enough.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sat Aug 26, 2017 10:17 am

Buzz - "The Winter of our Discontent"? eh? *!lol!*
Actually, I realize that in my 1am stupor - the pictures were subconscious. Year round operations must be viable for scenarios. So, the Bergen has to look good nekkid. I was thinking how cool it would be to make a winter time run. Watch the video - see the route - get the idea: https://youtu.be/p2xscZXllj0

As well, response to the Campbell Hall update has been very favorable with subscriptions. We increased by 20 since last week!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sat Aug 26, 2017 2:16 pm

Well, it took me 3 years to figure out how to signal yards. The lesson: the game needs signals EVERYWHERE: in and out of sidings and the beginning of a yard to manage AI and Player locos. I just signaled up Campbell Hall and the game detects occupancy through 2,3,4 and 5 signals. Since this is, in reality, not signaled, I will bury these. but they work.
20170826150908_1.jpg

The amount of guilt I have for releasing the Ordinary with Inferior Signaling still hurts. I apologize for all the time that was spent trying to work around my track breaks. !!**sorry**!!

I think I got this route building thing licked!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby buzz456 » Sat Aug 26, 2017 8:10 pm

Check with Bob. He's got a buried signal that just shows up as a tie lying by the tracks.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Sat Aug 26, 2017 9:30 pm

buzz456 wrote:Check with Bob. He's got a buried signal that just shows up as a tie lying by the tracks.


I'm good - I am burying them so just the top shows between the ties. So I can find them. Looks ok, just a little black square between the ties!
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Tue Aug 29, 2017 6:20 pm

Consider this the Pre-Thursday update of route progress.

I was a totally weird TS weekend on the Bergen. Every once in a while, I get the bug to make a correction or put in an element that was promised to subscriber. As mentioned previously, signaling issues on the Ordinary and still fresh in my mind. I noted that ingress signaling for Suffern, Waldwick and then Campbell Hall showed yellows, sometimes red, depending on how the switches were thrown in the yard. This is because only the entrances and exists were signaled. So, the yard latter switch position might block the game from seeing the next signal. I new to resolve, I had to signal yards. So the sessions for Friday and Saturday were devoted to that and testing. It works. So, this should not only give you a clean aspect going in and out of a yard, but improve AI and scenario performance. The next issue below killed any scenery work for both Sunday and Monday.

After doing yard work and sitting down to a nice cold PBR on the deck I see this message on my workshop page:

jtrainman94 Aug 27 @ 2:48pm Delete

This route does nothing but crash. It's rare for me to even get past the load screen. I've tried everything to get this route to work. Lower graphics settings, using different trains, deleting the route file and reinstalling, but nothing works. Don't even bother subscribing to this. It's just a waste of space on your hard drive.


First, I dealt with this like any other issue: offer help and ask for any information. I hear nothing ... and I responded within 15 minutes. Then I notice the big fat down vote. It reminded me, there has been some dude for the past year or so, who down votes then a few weeks or a few months later upvotes it again. That person has never left a message. I started thinking about it ... this guy's writing is familiar. Could it be a known person? This is a private account so you cant see anything. I think this guy has been here too.

Either way, I have to check the route. What I had in the back of my mind was a report from NSTrains - that he could now longer user the QDs, his machine would just keel over. With any error, I get one report - I take a quick look, 2 reports - I got a problem. With the last update 2 things changed. 1. 30 Rail Vehicles were added to CH and 2. I loaded STRM from Wood-Ridge, NJ to the NYS Thruway to the North for a potential side project.

I know rolling stock impacts fps and I know distant scenery draws affect FPS too. I am getting nervous - the rolling stock I can remove - terrain I have to go to backup and restore the tiles. So I decide to cull rolling stock out of the QDs by a third. First, I get RWTools to get a count. Holy smokes! 883 pieces of rolling stock were on the QD! I start from West to East and all is going just fine until I get to Croxton. Its laggy in there as it is. But there are two tiles that start just West of where the NEC divides the yard and goes one more tile East. Once I enter it - I get video out of memory and then crash. Perhaps this is the issue. So by hour 6, I decide to wipe out the QD Scenario which as been in existence since June of 2014. By the end of the 8th hour I have a new QD with 2 spawn point tested and working. The crash issue is gone.

I was up to 2am Monday morning working on this. I haven't posted a hotfix because the immediate crash only happens in edit on the QD. While I did crash running from Croxton IMF after 2 minutes each time - the rest of the route was fine. I test on max max settings on my build machine and High with my laptop. Both machines are underpowered for the game so its a good test of someone with a 4 year old machine. After I get to testing in Croxton I noticed a track break and spend last nights 3 hours session replacing 16 switches and improving the track. So the work was worth it. I did discover a huge FPS drop in the tile to the East side of the NEC divide in Croxton. As you head East, The Jersey City Tiles fill in from distant - my drop was from 16 to 4 fps when that loaded. I expect that midline computers have a huge issue here. I will revisit this is the future. For the meantime, I will not stock Croxton IMF until I get the fps load down a bit.

So this is where we stand - from a strange weekend of route building on the Bergen.
MM
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Re: New York Division-Bergen Line - Part Deux!

Unread postby NStrains » Tue Aug 29, 2017 9:18 pm

As always Minerman, thanks for taking the time to look into everything!!! I think you hit the nail on the head as far as the problem I'm having goes. Anytime I would create a Free Roam and place my own rolling stock, I would always go over board trying to fill every siding up with stuff to play with and would crash out the editor. I know you were using the rolling stock as a load test but I think you are now finding the limits as far as that goes.

I have thought about creating my own free roam again without ANY rolling stock placed but just haven't gotten around to doing that yet. I will make it a point to do this as soon as I can and see how it acts.
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Tue Aug 29, 2017 10:44 pm

NSTrains - Thanks! Yup I think I found the limit its between 800 and 833 pieces of rolling stock. That did include 16 locomotives as well. I was also just contacted by a third user with the issue. If you or anyone wants a replacement route ... it only has two QDs on it... just click here:

https://drive.google.com/open?id=0B4DCtRvSOWHJazJXLW5sRjF4S3M

And replace the contents of the folder here:
C:\Program Files (x86)\Steam\steamapps\common\railworks\Content\Routes\19b667f7-2759-49e0-93d8-4dadc470bceb

Its fresh from 2330 hours today.

The next update will have more QDs
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Re: New York Division-Bergen Line - Part Deux!

Unread postby Overshoe » Wed Aug 30, 2017 1:14 pm

I downloaded and installed the replacement this morning. Smooth, only one brief stutter. FPS ranged from 35-60 mostly in the high 40s. The lowest fps seemed to be where the trees were thickest. Sightseeing was great but I missed the packed sidings. Here's a couple shots. Funny, the shot with the frame rate counter on captured it at 60.

Heating Oil.jpg


TankTrain.jpg
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Wed Aug 30, 2017 6:26 pm

Tom,

Good it works, thanks for grabbing the file and going for it!

So, lets say that the QD (of which there was only one) got corrupted for lack of a better explanation. It will be gone by tonight. I have to work out an issue to advise players in the QD via in game message to "Get permission from the tower before moving the locomotive". Once the signals are submerged - there is no visual queue to clear the red signal. So, I need to make a pop-up message once the QD Loads.

I was supposed to have this working for tomorrow, but it appears the fix cant wait. I will add back The QDs in and out of Suffern and restock the yard. Campbell Hall yard was stocked last night as well as Nepera in Harriman. I will thin the amount of rolling stock going forward and eliminate stock at Croxton IMF until the FPS issue there gets corrected.

MM
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Re: New York Division-Bergen Line - Part Deux!

Unread postby minerman146 » Thu Aug 31, 2017 10:01 am

Happy Thursday fellas !
Well, I struggled for another 4 hours last night to prep the route release. I attempted to get the QD to post a message at spawn for you to Request Permission to Pass (TAB) when you start in the yard as I buried the signals in CH and SF. No can do! Any of you free roam guys out there who want to play with the yard signals by shunting, please get back to me on how its working.

Stock is populated at CH and on the OLD Mainline only! I will do some more tonight.

ROUTE UPDATED*

The Minermen present:

Route Update Number 174
New York Division-Bergen Line 9.9.1.1: Dairyland

Additions: Distant Scenery to Otter Kill Creek, extended 1250 to 3000 feet to each side of the track. Yard Signals for all tracks in Campbell Hall and Suffern-Hillburn Yards.

Fixes: QD Scenario causing player system crash, remove and replace with tested QD. Track break(s) at Croxton replaced 16 switches part of the yard ladder just West of the NEC overpass.

* Special Request if any of you (overshoe) would like to submit a single working QD with AI from NJCL and or Sherman HIll or the American Asset Pack, I would like to add them to my QD pool. I don't have the 6 hours to learn how to do it yet, I think it might be fun to have you guys send QD's which I can incorporate into the route! Waddauthink?


* I want all of you tonight to get down and celebrate the dairymen of Orange County, New York just like I do:
Make your own " Rushing the Route " :

Rushing the Route
Fill Shaker with Ice
Add 1 part Stolichnaya
Add 1 part Kahlua
Add 1 part fresh Orange County Milk
Shake
Poor into large glass or pitcher whichever you prefer

"Mmmmm mmm mmm....ahhhhh"
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Re: New York Division-Bergen Line - Part Deux!

Unread postby ErikGorbiHamilton » Thu Aug 31, 2017 2:58 pm

minerman146 wrote:* I want all of you tonight to get down and celebrate the dairymen of Orange County, New York just like I do:
Make your own " Rushing the Route " :

Rushing the Route
Fill Shaker with Ice
Add 1 part Stolichnaya
Add 1 part Kahlua
Add 1 part fresh Orange County Milk
Shake
Poor into large glass or pitcher whichever you prefer

"Mmmmm mmm mmm....ahhhhh"



Sadly I do not live in the New York area so I can't taste this in it's original recipe. Can you use anything other then Orange County Milk?
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