SMMDigital wrote:I'm assuming that lights (lenses, number boards) are renedered by a "switch" somewhere in the engine script, much the same way signal lights are rendered. So what do I need to name those lit parts so that the script can find them when the end-user turns them on?
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<ChildName d:type="cDeltaString">Bwd_Headlight_1</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">JCornell</Provider>
<Product d:type="cDeltaString">EMD</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">RailVehicles\Diesel\GP38-2\Lights\Loco_Headlight.xml</BlueprintID>
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</BlueprintID>
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<e d:type="sFloat32" d:alt_encoding="000000E061A1963F" d:precision="string">0.0221</e>
<e d:type="sFloat32" d:alt_encoding="0000006029CB90BF" d:precision="string">-0.0164</e>
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<e d:type="sFloat32" d:alt_encoding="000000203A92EF3F" d:precision="string">0.9866</e>
<e d:type="sFloat32" d:alt_encoding="0000004008ACC4BF" d:precision="string">-0.1615</e>
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<e d:type="sFloat32" d:alt_encoding="0000002075028A3F" d:precision="string">0.0127</e>
<e d:type="sFloat32" d:alt_encoding="000000C0DCB5C4BF" d:precision="string">-0.1618</e>
<e d:type="sFloat32" d:alt_encoding="000000E00B93EFBF" d:precision="string">-0.9867</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000403333A33F" d:precision="string">0.0375</e>
<e d:type="sFloat32" d:alt_encoding="00000020AE470F40" d:precision="string">3.91</e>
<e d:type="sFloat32" d:alt_encoding="00000000D7A321C0" d:precision="string">-8.82</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
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SMMDigital wrote:I will be giving the lights a try early next week.
My plan right now is to have bogie and engine sound aliased to the default F unit that comes with Railworks. I could alias it to the GP-9, but that would mean you would have to buy that DLC in order to run the slug. I know that the only sounds a slug would make would be traction motors and dynamic brakes, but I don't have a spare GP 9 that I can glean sounds from.
Unfortunately, the poly count will be around 20,000, after adding the couplers, air-hoses, etc. I've gone through and cut jus as many unseen faces as I can without sacrificing looks. The count really blows up when you start adding cylinders to the model.
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