Cheyenne 1869 extension

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Re: Cheyenne 1869 extension

Unread postby mrennie » Fri Jun 22, 2018 5:57 pm

Marvellous work!

You'll be glad to know that I'm currently building a 4-6-0, complete with diamond stack, that looks very similar to the one on the right in the photo of Sherman.
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Re: Cheyenne 1869 extension

Unread postby RAILSOHIO » Sat Jun 23, 2018 12:03 pm

I am thrilled that the "King of Early American Steam",has another in the works. I look forward to updates on the 4-6-0!
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Re: Cheyenne 1869 extension

Unread postby philmoberg » Sun Jun 24, 2018 12:56 pm

DanSSG wrote:... So while I'm doing the terrainwork down the hill maybe someone of you can help me to find some more information about Tie Siding?
It's location 1869 was here https://goo.gl/maps/rkS7tkqLiR32


All I've found so far is a location on an 1895 map published by Cram's, archived in the Library of Congress here: https://www.loc.gov/resource/g4261p.rr0 ... 45,0.094,0
This is a screenshot, in which you will find it south southeast of Laramie, about midway between Dale Creek and Harney.
Tie Siding1.jpg


It doesn't show up on the 1874 map in the David Rumsey collection, here: https://www.davidrumsey.com/luna/servle ... search.url

As of 1874, I'd guess that it was little more than a siding, water tower and basic station building, given its relatively close proximity to Harney.
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Re: Cheyenne 1869 extension

Unread postby DanSSG » Sun Jun 24, 2018 2:28 pm

Thank you philmoberg, these maps will be very helpfull for me :D

A few hours ago I found a travelers guide 'The Pacific Tourist' from 1879 in which not only Tie Siding is mentioned but also other places and stations which can't be found on modern maps

As of 1874, I'd guess that it was little more than a siding, water tower and basic station building


I think, it must have been built while they build the railroad in 1868 and needed a supply station for ties and other wood stuff
visitraramie.org wrote:The old roadbed crosses Hermosa Road here [GPS]. This was the original location of Tie Siding, which was a place where freight cars were loaded with ties, fence poles and wood harvested from the forests to the southwest. Note the width of the fill to the north, which is large enough to accommodate several sidings. A cemetery with many old graves is located nearby.


The Pacific Tourist wrote:Tie-Siding, 555.2 miles from Omaha; elevation, 7,985 feet. This is a telegraph station, A well-worn and much traveled road leads hence across the prairies southward to the mountains of Diamond Peaks, in the neighborhood of which are obtained ties, fencepoles and wood. There are a few houses, and the inevitable saloon houses occupied mostly by woodchoppers and teamsters while the saloons generally take the most of their money. A short distance from this station two soldiers of an Iowa cavalry regiment were killed by Indians at the overland stage station, in 1865. The pine board and mound which marks their restingplace will soon disappear, and there will be nothing left to mark the spot where they fell. Near Tie-Siding are extensive ranches occupied by sheep during the summer. The general direction of the traveler is now north. In fact, after leaving Dale Creek bridge, you turn towards the north, and continue in that direction, sometimes even making a little east, until you pass Rock Creek Station, a distance of about seventy miles by rail. We have now fairly entered upon the great Laramie Plains.


You'll be glad to know that I'm currently building a 4-6-0, complete with diamond stack, that looks very similar to the one on the right in the photo of Sherman.


I'm looking forward for it and also hope that you'll continue the promontory route so that we'll have another route which fits in this era !!*ok*!!

And now some pics :D
We're approaching Sherman from east. The track to the right is part of a wye
Screenshot_1 Cheyenne 1869 extension_41.13208--105.39218_12-00-44.jpg


Within 15 months of the railroad reaching Sherman Hill, the town boasted railroad machine shops, a Wells Fargo express office, a newspaper, a millinery store and 2 two-story false fronted hotels, the Sherman House and the Summit House. They were not much as hotels but featured decent meals. Next door to the hotels was a bar.
At the moment I haven't got assets that look like the original buildings but I hope to get those someday.
Screenshot_1 Cheyenne 1869 extension_41.13258--105.39664_12-01-07.jpg


Just behind the farm on the left the Ames Monument was built in 1882. Reeds Rock, which can be seen on the right delivered the granite to build the monument. The station building next to the roundhouse was mentioned on visitlaramie.org as the second station. I haven't found any information when or why it was built but it's foundation can be seen on google earth even today. But I think because it didn't exists on the pictures I posted two days ago, in 1869 the station was next to the water tower.
Screenshot_1 Cheyenne 1869 extension_41.13305--105.39645_12-01-32.jpg


I also don't know if this trackbed was once a track or just a road
Screenshot_1 Cheyenne 1869 extension_41.13134--105.40266_12-01-50.jpg


Some freight depots in the north
Screenshot_1 Cheyenne 1869 extension_41.13480--105.40071_12-03-25.jpg
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Re: Cheyenne 1869 extension

Unread postby mrennie » Sun Jun 24, 2018 3:18 pm

Sadly, I decided to abandon the Promontory Summit route. Despite the clear enthusiasm from those people who have bought the UP 119 + Cheyenne 1869 pack,it's obvious to me that the nine months it took me to build the route would have been better spent on making another locomotive. I'm doing the 4-6-0 because it shares many parts with 119 (and, to a lesser extent, with Jupiter too), so I think I can construct it in a matter of months, which should make it worthwhile, I hope.
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Re: Cheyenne 1869 extension

Unread postby DanSSG » Sun Jun 24, 2018 4:01 pm

Well, that are sad news *!sad!*
I've hoped some of the promontory assets would be useful for this route later, too.
I know route building can be time consuming, I'm also working on a highly detailed european route and the whole trackwork and about 10 miles of scenery took me about a year but whats a 19th century steam engine, if you can only run it on modern routes !*don-know!*
It's funny to compare that I've made 18 miles of scenery and the trackwork to Laramie in less than a month on this route.
So I hope you'll change your mind and don't put nine months of work into the recycle bin.
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Re: Cheyenne 1869 extension

Unread postby mrennie » Sun Jun 24, 2018 4:26 pm

DanSSG wrote:Well, that are sad news *!sad!*
It's funny to compare that I've made 18 miles of scenery and the trackwork to Laramie in less than a month on this route.


Most of the time was spent on making the assets (the horse alone took 2-3 weeks).
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Re: Cheyenne 1869 extension

Unread postby RAILSOHIO » Sun Jun 24, 2018 7:54 pm

This is a week of sad news. Bummed,but not surprised that VRC is bailing fro good. Next I was really looking forward to the Promontory Route. When the Jupiter was announced as being in development,I considered the idea of extracting the terrain for Promontory Point. Of course there we few suitable assets at the time. But I am reminded daily that I have been working on my Ohio route for nearly 10 years,and it is nowhere near finished. So I ruled it out the second its development was announced. I am well aware there is a much smaller segment of our simming population interested in this era,than in the contemporary time period. The Transcontinental Railroad has always been a favorite subject of mine.
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Re: Cheyenne 1869 extension

Unread postby DanSSG » Sun Jul 01, 2018 3:48 pm

I am well aware there is a much smaller segment of our simming population interested in this era,than in the contemporary time period.


Well, that could be true, but for me I more like to drive old steam engines than modern diesels and thats why I build this route instead of another modern one :D

And now it's time for some new pics.

Another photo I found on USGS. The rock in the middle is Reeds Rock. In 1880 it's granite was used to buid the Ames Monument.
Reeds Rock.jpg


We're leaving Sherman westwards and passing the rock on our way down the grade
Screenshot_1 Cheyenne 1869 extension_41.13279--105.40849_12-15-59.jpg


passing farms,
Screenshot_1 Cheyenne 1869 extension_41.12431--105.42551_12-16-35.jpg

more rocks
Screenshot_1 Cheyenne 1869 extension_41.13097--105.41496_12-13-18.jpg

and also some trees which indicate that dale creek is only a mile in front of us
Screenshot_1 Cheyenne 1869 extension_41.11753--105.43443_12-18-42.jpg
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Re: Cheyenne 1869 extension

Unread postby mrennie » Sun Jul 01, 2018 6:34 pm

It's looking really great!
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Re: Cheyenne 1869 extension

Unread postby imnew » Mon Jul 02, 2018 12:37 pm

Fantastic work DanSSG !*brav*! Will keep my eye on this one!
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Re: Cheyenne 1869 extension

Unread postby GERUNIMO625 » Mon Jul 02, 2018 5:11 pm

Absolutely Incredible!
Keep up the great work!
!*salute*!

DanSSG wrote:It's funny to compare that I've made 18 miles of scenery and the trackwork to Laramie in less than a month on this route.

Funny to think that in REAL life they laid 10 miles of track in 1 day!!!
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Re: Cheyenne 1869 extension

Unread postby DanSSG » Mon Jul 02, 2018 11:13 pm

Yes they did, but the had thousands of workers, flat terrain and didn't have to place scenery and so on *!greengrin!*
But this work had to be very hard. It's just amazing what CP and UP have done just with manpower 150 years ago.
Laying about 24 miles from Sherman to Laramie was done in hours for me in the sim, but on some places the track is still flying over the ground because the terrainwork hasn't been done yet.

Unfortunately now TS annoys me with memory issues while painting the terrain. Every time I stop using the brush it consumes more and more RAM untill it crashes so I have to watch the task manager carefully and do other stuff if its near the limit to lower the memory usage. Very strange !*don-know!*
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Re: Cheyenne 1869 extension

Unread postby BoostedFridge » Tue Jul 03, 2018 12:41 am

Dan, to 'reset' the games memory usage after painting a bunch, save, then click the 'play' button on the bottom right to launch the game. Once 'in game', press escape, then click 'world editor' to start editing again.

This should drop the games memory use back to what the route just consumes on it's own. You will have to figure out the frequency you have to do this based on your own route.

On mine, I have to go through this process every 14-16 clicks of the mouse when painting. !*hp*!
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Re: Cheyenne 1869 extension

Unread postby RudiJaeger » Tue Jul 03, 2018 10:51 am

DanSSG wrote:Unfortunately now TS annoys me with memory issues while painting the terrain. Every time I stop using the brush it consumes more and more RAM untill it crashes so I have to watch the task manager carefully and do other stuff if its near the limit to lower the memory usage. Very strange !*don-know!*


Dan, I used to have the same problem. Perhaps you have a scenario that loads with your route when you open it for editing?

For example; whenever I've cloned a route for editing, I've always selected "yes" when asked if I want to include scenarios. I'm still uncertain if this is the correct thing to do, but it does load what appears to be the most recently edited scenario into the route builder. Later, when I began painting ground textures, I could usually depend on the route builder locking-up after around 5 to 10 brush strokes. Sometimes I could paint a little longer, but it would ultimately end in a lock-up, resulting in restaring the sim and clearing the cache with the required restart. I became very close friends with "F2 - Save" after practically every brush stroke, but to no avail. Btw, I'm running an i5 2500K @ 4.2 OC, with 8 gigs of RAM, and a GTX 970, but with TS2018 being a 32 bit platform, I'm not so sure it matters when it comes to virtual address space; but that's another topic I suppose. Anyway, it finally occurred to me that perhaps the lock-ups were due to the extra memory required to maintain the pre-loaded scenario. So I created a folder just for backing-up the scenarios, and moved the route's individual scenario folders (the one/s I created) to the backup folder. Now I could load the route for editing without the extra overhead from the scenario's locos and rolling stock, and sure enough; no more lock-ups when painting terrain textures. Whenever I want to test the route with some rolling stock, I simply move the scenario from it's temporary storage folder, back into the route's scenario folder; then back to it's storage folder before opening the route-builder for further edits.

Your route looks great btw; I certainly hope this helps. Good Luck! ~ Rudi
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