Here's an example of why route building can take so long...
As has happened MANY times as I've worked my way along the route, I've come across a problem which presents two solutions. I've got two reasonably busy roads intersecting next to a level crossing. I want as much action taking place in this area as possible, so I definately want traffic on both roads. But how do I stop the cars from colliding? I could run the traffic ribbons away from each other as depicted in the screenshot...
In this case the traffic coming out of and from the mainstreet would flow to the road on the right and the traffic coming into town would go over the level crossing, and subsequently be stopped when a train passes. Not a bad solution but still not very realistic.
The other solution is to take what could be a couple of weeks off route building to develop an activator to emulate traffic lights. Someone has made something that works already...
But I have no idea where to get it, and I would also need to incorporate the level crossing activation to the traffic activation to work in my case anyway, so may aswell create the whole thing from scratch myself.
So there you have it. I'd have finished my route months ago if I didn't sidetrack into inovation. I can only imagine how time consuming it is for route builders who create their own buildings!



Such is life.