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ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Wed Jul 18, 2012 9:50 am
by Machinist
Go listen to the new engine's sounds and see the lighting features... *!!wink!!*

10 types per livery: basic model plus 9 Helpers of UP, UP Heritage, BNSF (including the color fix by ATSF3814) and Black.

Please read the Readme.pdf within the pack in order to avoid:
a) installation problems (use the option "Extract here" to extract correctly the files);
b) using the same type of engine together or close each other, for example:
44-Helper & 44-Helper; or
44d-Helper & 44d-Helper; or even
ES44AC UP & ES44AC Black (both are of the same type: basic engine of respective livery, though of different liveries)

ES44 10-Engine Sound and Total Lighting Enhancement Pack v1.0
http://railworksamerica.com/FileLibrary ... ng_Pack_v1

Enjoy !*cheers*!
Krellnut & Doc.

RailWorksProc2 2012-07-17 08-38-34-71.jpg

RailWorksProc2 2012-07-16 19-40-45-77.jpg

RailWorksProc2 2012-07-16 19-46-37-66.jpg

RailWorksProc2 2012-07-16 19-56-17-90.jpg

RailWorksProc2 2012-07-16 20-03-34-95.jpg

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Wed Jul 18, 2012 11:31 am
by thecanadianrail
I give it a 4/5. only because when you hit top rpm the rumble of the engine is almost not there, all you hear is that scraping sound with no rumble.

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Wed Jul 18, 2012 1:58 pm
by Noel
Now these sounds, I think of them as.........

Epicness on wheels! !*salute*!

These sounds worked for me. Thanks Machinist for them! I am certainly enjoying them now.
Thank you! *!!thnx!!* !*cheers*!

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Wed Jul 18, 2012 2:04 pm
by Machinist
!!**sorry**!! Due to work commitments, Krellnut has left his home (and his game's pc) today morning, and will be back home only in a couple of months (maybe one, two or more). Technical details about sound samples and recording stuff (personally recorded by Krellnut, live and from real GEVOs) only with him.

Just some notes:
a) Each engine has its own and different sound, for example 70-e and 70-f Helpers have louder scrapping sounds, very different from the others.
b) Same for compressor sounds (in this ES44 pack), each engine has its own compressor sound in a 1-2 minutes loop, you have to listen to the complete loop to check how they sound.

They can be tested in the provided scenario (though is better each engine isolated and separated from the others) or playing the .wav files directly in the \Audio engine folder.

Cheers,
Doc.

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Wed Jul 18, 2012 2:23 pm
by Machinist
Glad to hear from you that this pack is working now, Noel !!*ok*!! The sounds' praises go to Krellnut though, I just added the lighting, tested and packed. *!!wink!!*

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Mon Jul 23, 2012 1:44 pm
by up_8677
Hey, just got back from a week long trip (family reunion, railfanning, and a really awesome RR museum), and saw this. Another good job!!! *!!thnx!!*



I really like Machinist's new headlight effects. Very realistic. !*salute*!

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Mon Jul 23, 2012 7:59 pm
by arizonachris
The mods that Krell and Doc put out, they are like the Gelato at the end of a nice pasta dinner. Just puts a nice touch. Fantastic stuff, Krell and Doc! *!!thnx!!*

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Sun Jul 29, 2012 8:03 pm
by BNSFdude
Now if you could make your lights do this: Image

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Sun Jul 29, 2012 8:48 pm
by dejoh
http://www.youtube.com/embed/mIwfS8uJJI ... showinfo=0
Don't want to get too far off topic.... but here's a veiw of
this sharp game coming up.

Re: ES44 10-Engine Sound and Total Lighting Enhancement Pack released

Unread postPosted: Sun Jul 29, 2012 10:21 pm
by Machinist
@up_8677 I'm glad you liked, a lot of work behind the scenes, and that's is almost the limit I can go (so far) with children objects. It would be good to see RSC making somethign closer to the Arma III demo !*roll-laugh*!

@ Ciao, Chris. Grazie mille! Very nice the comparison... !*roll-laugh*!

@BNSFdude, I wish, *!sad!* but no thanks! that's up to RSC, or even creators of engines once that sort of beam object is part of basic model, is like a piece of body. It's up to those who handle 3D Graphic tools, not my case, definitively. RSC has the "know-how" is just a matter of go on deeper. The beam of CN Widenose, for example, has a timid hallo of light surrounding the beam and small rays, is just enhance them (make'm brighter and wider). *!!wink!!*

@Dejoh, thank you for link, awesome lighting show case indeed... !*drool*!