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ABStudios Freight Car Pack 1

Unread postPosted: Sat Feb 13, 2021 8:10 pm
by ABStudios
Image

The time has come!

After 2 months of hard work, I've finally been able to accomplish something I've been wanting to do for a long time. Since making highly detailed, high poly models takes a long time, I've made a pack that has a moderate amount of vertices with 2k textures. Intermodal cars within the Railworks/Train Simulator community seems to be lacking, especially with diverse containers. Additionally, there hasn't been many articulated cars.

Each car typically takes:
1 hour of researching
5 hours of modeling
2 hours of unwrapping/baking
3 hours of texturing
1 hour of blueprinting
1-3 hours of bug fixing

Unfortunately, I don't have time to release all repaint packs right now. But I did include a link to the Container and Trailer repaint set.

Here's what's in the pack:
Maxi-Stack IV's
NSC 3-Unit 53' Well Cars
Thrall 3-Unit 53' Well cars
Autoflood II's
Auto-Max Autoracks
Spine Cars (Trailers & Containers)

Requirements:
Krellnuts Sounds Pack

DOWNLOAD NOW

Re: ABStudios Freight Car Pack 1

Unread postPosted: Sat Feb 13, 2021 9:28 pm
by 2006FordEscape
Alas release day has arrived! I'm so excited to try these out !*YAAA*! !*YAAA*! !*YAAA*!

Re: ABStudios Freight Car Pack 1

Unread postPosted: Sun Feb 14, 2021 6:44 am
by hobo1960
Thank you

Re: ABStudios Freight Car Pack 1

Unread postPosted: Sun Feb 14, 2021 10:03 am
by gtrtroger
Simple Question.... because someone is going to ask......

Do I remove the assets I have now from previous ABStudios releases, or do I overwrite them with this and future releases.....?

Thanks for your efforts!

Re: ABStudios Freight Car Pack 1

Unread postPosted: Sun Feb 14, 2021 1:12 pm
by kris120
They install in ABStudios\Freight Car Pack, hence they do not overwrite anything.

@ABStudios:
Thanks for the big update.
I think the lots of *.dds are unnecessary, they take about 125mb of disk space ?

Kris

Re: ABStudios Freight Car Pack 1

Unread postPosted: Sun Feb 14, 2021 1:17 pm
by Queendoor
Thank you for granting my request.
*!!thnx!!* *!!thnx!!* *!!thnx!!* *!!thnx!!* *!!thnx!!*

Re: ABStudios Freight Car Pack 1

Unread postPosted: Sun Feb 14, 2021 2:37 pm
by ABStudios
kris120 wrote:I think the lots of *.dds are unnecessary, they take about 125mb of disk space ?


Sorry about that, I forgot I had those there. Helped streamline the folder hunting process when editing.

gtrtroger wrote:Simple Question.... because someone is going to ask......

Do I remove the assets I have now from previous ABStudios releases, or do I overwrite them with this and future releases.....?

Thanks for your efforts!


Thanks! Nothing should be replaced or overwritten. The "Freight Car Pack" Should be above/below Covered Hoppers, Tank Cars, and Autoracks.

Re: ABStudios Freight Car Pack 1

Unread postPosted: Mon Feb 15, 2021 10:42 pm
by ET44C4
Amazing, top-notch work man!! Thank you for all the time and effort you have put into these great models, and thank you for sharing them with the community! !*salute*!

Re: ABStudios Freight Car Pack 1

Unread postPosted: Tue Feb 16, 2021 1:39 pm
by 2006FordEscape
These intermodal cars are totally my new standard. If I had one criticism to give, it's that the containers and trailers are way too clean and shiny in certain light and it makes weathering really difficult.

Re: ABStudios Freight Car Pack 1

Unread postPosted: Tue Feb 16, 2021 4:15 pm
by buzz456
2006FordEscape wrote:These intermodal cars are totally my new standard. If I had one criticism to give, it's that the containers and trailers are way too clean and shiny in certain light and it makes weathering really difficult.

Well then get to work and fix them.

Re: ABStudios Freight Car Pack 1

Unread postPosted: Sun Feb 21, 2021 7:15 pm
by ABStudios
2006FordEscape wrote:These intermodal cars are totally my new standard. If I had one criticism to give, it's that the containers and trailers are way too clean and shiny in certain light and it makes weathering really difficult.


Ya I'm currently working on fixes for these cars. Some wheels get stuck too. Its just that life has been really busy right now. I'll get to it eventually.

Re: ABStudios Freight Car Pack 1

Unread postPosted: Fri Mar 26, 2021 1:38 pm
by 5292nate
First of all great work! But in typical Nate fashion, I've managed to find a bug nobody else has. No matter what I do when I have a train of the new intermodal equipment and go into dynamic brakes, the train derails. Anyone else know what's up with that or have had the issue?

Re: ABStudios Freight Car Pack 1

Unread postPosted: Mon Mar 29, 2021 1:07 pm
by kris120
Which loco ?
I think this is not only dependent on the wagons, the loco's dynamic brake should not cutin too hard.

Re: ABStudios Freight Car Pack 1

Unread postPosted: Mon Mar 29, 2021 1:11 pm
by 5292nate
kris120 wrote:Which loco ?
I think this is not only dependent on the wagons, the loco's dynamic brake should not cutin too hard.


It was on the searchlight engines when I tried it.

Re: ABStudios Freight Car Pack 1

Unread postPosted: Wed Aug 25, 2021 12:41 am
by 5292nate
5292nate wrote:First of all great work! But in typical Nate fashion, I've managed to find a bug nobody else has. No matter what I do when I have a train of the new intermodal equipment and go into dynamic brakes, the train derails. Anyone else know what's up with that or have had the issue?


Has anyone figured out a fix for this or is there a patch somewhere?