Expanded (sightly) Atlantic Bay Terminal

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Expanded (sightly) Atlantic Bay Terminal

Unread postby pkz19 » Sat Sep 07, 2019 3:29 pm

I am getting ready to upload my own version of Great Northerner's Atlantic Bay Terminal route from the Steam workshop. I'm just trying work back through what assets I used because RW Tools is showing me more than I thought was saved as part of the route.

I tweaked the route a bit to expand the diversity of cars that were usable on the route. Great Northerner was kind enough to give me permission to post this, and all credit for its origin goes to him. As he posted it as freeware, obviously no payment can be charged for anything having to do with this route.

The setting of this route is a mid-20th century industrial town named Atlantic Bay, in my vision somewhere in the northeast. A Class-1 railroad passes through town but serving the various industries is the task of the terminal railroad. The switching shortline serves an interchange yard with the Class-1 railroad and has a small engine maintenance facility.

The Class-1 main line runs past past the interchange yard, and there is also a power plant on the other side of the yard that I threw in but haven't really developed. From the interchange yard is a track that leads to the main part of the ABT. There are two main quadrants with the engine shed in the middle.

On the track in is B&M Baked Bean factory that takes in boxcars of raw products and turns out boxcars full of canned beans. There is also Fitzpatrick Wire Co. that takes in boxes and flatcars to make wire products.

In the southern section is Atlantic Steel, the main rail user there. It has a pipe rolling mill that takes in coal for power to run the rolling equipment and steel coils which are the feedstock for the pipes. Unfinished pipes are then taken by mobile cranes over to the finishing plant, which takes in hoppers and tank cars carrying finishing materials, with the finished pipes being loaded out onto gondolas or flatcars on the other side.

Next to the pipe mill is Imperial Laminate Products that takes in plywood by rail and turns out various products by truck.
In between the north and south sections of ABT is Excelsior Fluids, which takes in tank cars to make various industrial fluid and fuel mixtures.
In the northern section, the first industry is Hough Bakery which takes in grain hoppers; there is a team track across from it. Next is Richardson Cold Storage which accepts reefers. The main industry in this section is PF Paper, which takes in pulpwood and kaolin and turns out paper. Lastly, Meyer Valve & Control accepts raw bar stock and turns out finished products in boxcars, and then the Sherman-Wilhelm Paint plant that takes in tank cars and box cars full of pigments and turns out boxcars with pallets of paint drums.

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Last edited by pkz19 on Sat Sep 07, 2019 3:32 pm, edited 3 times in total.
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby pkz19 » Sat Sep 07, 2019 3:30 pm

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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby bswitzrw » Tue Sep 10, 2019 8:58 am

Nicely done!
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby TheR62Fan » Tue Sep 10, 2019 11:26 am

Beautiful, definitely a Penn Centra/Conrail-era route.
"Let them be your reminder that we've combined the best of two railroads. But from now on, call us Penn Central."
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby pkz19 » Tue Sep 10, 2019 10:18 pm

So RW Tools shows me asset packs that I used when creating my own scenarios, but is there a way to drill down to the basics that someone needs just to load the route? I loaded things when I was making this for myself that aren't required for others to be able to utilize the route and I don't know how to narrow it down?
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby buzz456 » Wed Sep 11, 2019 8:45 am

pkz19 wrote:So RW Tools shows me asset packs that I used when creating my own scenarios, but is there a way to drill down to the basics that someone needs just to load the route? I loaded things when I was making this for myself that aren't required for others to be able to utilize the route and I don't know how to narrow it down?

See if this gets it done for you. Go into Route building tools Check Routes or scenarios. Fifth button over is package this routes assets. After it collects them I go through and find the stuff near everyone has and take that stuff out so the package is smaller and that should do it.
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby Schnauzahpowahz » Wed Sep 11, 2019 8:12 pm

This looks very nice
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby pkz19 » Thu Sep 12, 2019 7:36 pm

buzz456 wrote:
pkz19 wrote:So RW Tools shows me asset packs that I used when creating my own scenarios, but is there a way to drill down to the basics that someone needs just to load the route? I loaded things when I was making this for myself that aren't required for others to be able to utilize the route and I don't know how to narrow it down?

See if this gets it done for you. Go into Route building tools Check Routes or scenarios. Fifth button over is package this routes assets. After it collects them I go through and find the stuff near everyone has and take that stuff out so the package is smaller and that should do it.


Hey Buzz, thanks for the input, but let me back up a bit. The first time I uploaded a route I got a complaint that people had missing assets and I hadn't listed all the DLC required. When I use RW Tools to look at the DLC used in the route, it shows me everything that was ever ticked. For instance, it shows DTG's NS GP-38, but I know I only used that content to build a Conrail themed scenario, so I know I don't need to list that. On the other hand, I checked Trackplans, Massillon, and Ft. Kent from Allaboard but I'm honestly not sure if I ended up using any of it, so I don't know what I need to list as required DLC.
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby buzz456 » Thu Sep 12, 2019 7:46 pm

You can use RWTools to check the route and get a list of all of the assets used. If that scenario is still there it will show that as a asset required. As far as people complaining that there are requirements not listed I suggest you politely tell them to not be lazy and use RWTools to see what's needed. Some people don't seem to understand that we do this free stuff for fun and some work hard to make it not fun. Some people find fault like there is a prize for it and have no consideration for the work that goes into these creations.
If you route checks OK exit that and it will ask you if you want to see a list of the items used. If this has you confused send it over here and I'll run the utility for you.
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Re: Expanded (sightly) Atlantic Bay Terminal

Unread postby pkz19 » Sun Sep 15, 2019 5:53 pm

buzz456 wrote:You can use RWTools to check the route and get a list of all of the assets used. If that scenario is still there it will show that as a asset required. As far as people complaining that there are requirements not listed I suggest you politely tell them to not be lazy and use RWTools to see what's needed. Some people don't seem to understand that we do this free stuff for fun and some work hard to make it not fun. Some people find fault like there is a prize for it and have no consideration for the work that goes into these creations.
If you route checks OK exit that and it will ask you if you want to see a list of the items used. If this has you confused send it over here and I'll run the utility for you.


So I used RW Tools to clone the route, then deleted all the scenarios, but it's still showing assets being used that shouldn't be used, and I'm assuming it's because if you go into the world builder the boxes are ticked for those assets. Oh well, I'll just upload with a proviso that people need to use RW Tools to see what they might be missing.
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