Cajon Pass Enhancement Pack 2.0

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Re: Cajon Pass with superelevation v1.5

Unread postby UPSD70ACe » Sat Feb 23, 2013 10:21 am

So meaning the terrain drops off like a cliff I noticed that in Cajon? Pass that came with TS2013.
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Re: Cajon Pass with superelevation v1.5

Unread postby Bananarama » Sat Feb 23, 2013 10:29 am

You'll need to add the necessary DEM between SB and LA. San Bernardino is near 1000' and LA is just above 200'.
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Re: Cajon Pass with superelevation v1.5

Unread postby UPSD70ACe » Sat Feb 23, 2013 11:35 am

Is using this dem is it hard to use in the Route?
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Re: Cajon Pass with superelevation v1.7

Unread postby Bermúdez » Sun Feb 02, 2014 5:54 am

Hello.
Enhancement Package updated to version 1.7.

  • v1.6.- Restored textures of skies. For unknown reasons, the major update to TS2014 in September last year had turned the skies textures of first versions of the simulator.
  • v1.7.-
    • Fixed some corrupt files of 1.6 version.
    • Fixed several "artifacts" produced by some roads.
Download → http://www.ferrosim.es/downloads.php?vi ... &df_id=167
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Re: Cajon Pass with superelevation v1.7

Unread postby imnew » Sun Feb 02, 2014 6:46 am

Thanks Bermudez. !!*ok*!! Downloading now.
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Re: Cajon Pass with superelevation v1.7

Unread postby chrisreb » Sat Feb 15, 2014 2:06 pm

Thank you for this
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Re: Cajon Pass with superelevation v1.7

Unread postby UPSD70ACe » Sat Feb 15, 2014 3:46 pm

I have nor download yet but will there be a chance of this going to Los Angeles maybe?
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Re: Cajon Pass with superelevation v1.7

Unread postby Bermúdez » Sat Feb 15, 2014 3:55 pm

UPSD70ACe wrote:I have nor download yet but will there be a chance of this going to Los Angeles maybe?

Sorry but no.
And neither is planned for the future.
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Re: Cajon Pass Enhancement Pack 1.8

Unread postby Bermúdez » Wed Mar 19, 2014 6:26 am

Hello.
We've updated the package of improvements to version 1.8.
In this new version we have fixed some artifacts that some users still saw in Hesperia.

Download link → Cajon Pass Enhancement Pack 1.8
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Re: Cajon Pass Enhancement Pack 1.8

Unread postby Tuddley3 » Sat Apr 26, 2014 2:35 pm

I seem to be missing some objects, such as the cranes and containers...
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Re: Cajon Pass Enhancement Pack 1.8

Unread postby JohnTrainHead » Sat Apr 26, 2014 5:04 pm

Something really weird showed up in San Bernardino.... I saw the objects from the HSC route floating in the sky south of the area.... I explored it some and it appeared to be the same arrangement of assets as found at AR interlocking, a.k.a. Benny.
I deleted the assets, but why would this happen in the first place? !**conf**! !*don-know!*
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Re: Cajon Pass Enhancement Pack 1.8

Unread postby Chacal » Sat Apr 26, 2014 10:29 pm

Probably an extra file was added to the package by error.
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Re: Cajon Pass Enhancement Pack 1.8

Unread postby Bermúdez » Mon Apr 28, 2014 1:20 pm

Tuddley3 wrote:I seem to be missing some objects, such as the cranes and containers...

Hello.
Do you have set to 10 the Scenery Density in the Graphical Options?

24010_2014-04-28_00001.jpg
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Re: Cajon Pass Enhancement Pack 1.8

Unread postby Bermúdez » Mon Apr 28, 2014 1:50 pm

JohnTrainHead wrote:Something really weird showed up in San Bernardino.... I saw the objects from the HSC route floating in the sky south of the area.... I explored it some and it appeared to be the same arrangement of assets as found at AR interlocking, a.k.a. Benny.
I deleted the assets, but why would this happen in the first place? !**conf**! !*don-know!*

Chacal wrote:Probably an extra file was added to the package by error.

This enhancements pack does not include assets or items belonging to another route.
Verified and tested by myself and several beta-testers.


PS: According how the simulator works today, and how are configured the route and these modifications, this is theoretically impossible. If you do not activate the provider / product that contains the HSC items, directly should not be shown HSC's items in Cajon Pass.
However it could be the case that indirectly might be floating items of another routes if the simulator has not erased of RAM the items of a scenario, and we start another scenario without before we exit to the Windows desktop.
This is the only logical explanation I can think of. !*don-know!*
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Re: Cajon Pass Enhancement Pack 1.8

Unread postby HankySpanky » Mon Apr 28, 2014 9:30 pm

Yes - I have a foreign object that has appeared in San Bernadino yard - - a FerroSim billboard! How do I get rid of it ??

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