When I replace the default Kuju long levered switch throws with the default ScaleRail ones, they end up all out of place and probably have to be visually edited into their proper position. I want all switch stands on the outside of the track.
Their paddle targets and high switch stands are very steam era IMO, I'd rather want to use those modern ground throws with the vane shaped yellow handle but don't know where they come from.
I still am not satisfied by the apparent lack of easement sections, I actually think there are no easements at all.
I tried again to achieve a visually pleasant superelevation and track uneveness, and again settled on 2 and 40 respectively. Still the engine lurches violently when each of its trucks goes from straight into curved track and back, confirming the lack of proper easements in my opinion.
Comparing the track rule bins I have learned that Kuju's B-SB uses 3 different different track types, 3DTrains original ScaleRail uses a lot more different track types, but all apparently 133 Lbs rail. Marc's 3DTS Cajon Pass ScaleRail version of course uses all of his track types to show off the quality and variety of ScaleRail.
In order to achieve a visual distinction between primairy and secondary main line tracks, yard and spur tracks I would like to have each track type a different look and feel, i.e. increasingly lighter rail, wider tie separation, lesser ballast quality and finally a rougher ride with lower speed limit. I'll take Tori's COARW as an example.
Also it would be nice to have uphill mainline tracks gray with dust from continuous sanding.
I think I am asking for the impossible as I can only change three default Kuju track types into something different, all other variation have to be done by editing the track type in the editor.
Is there a visual reference available online as to how each type of track actually looks?
Since there are so many ScaleRail variations I will try to improve the look and feel of B-SB using Sherman Hill tracks in another copy of the route. Sherman Hill is the new default route for the time being.
Also, I read on an MSTS forum you can make the tracks visually blend in with the roadbed texture underneath by making it's ballast textures slightly transparent.
Has this been done before, will it even work and how should one do it?
Marc/Hack from 3DTrains is working on a modern B-SB as a payware addition, but wouldn't it be nice also to have a steam era Santa Fe Cajon Pass with San Berdoo's iconic engine shops and maintenance facilities still in place? I for one don't care really much for the game of loading and unloading consists and can do without the intermodal yard.
Over at Trainsim.com there is an extended B-SB available with a more complete Mojave Sub and with the SP/UP Palmdale Cutoff that runs parallel to the ATSF/BNSF track down the Pass connected all the way down to a West Colton yard.
Spoiled for choice in Cajon Pass alternatives also.
