Maine Maritime

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Re: Maine Maritime

Unread postby RailWanderer » Thu Jan 31, 2019 11:13 pm

I found these two straggling lost amongst the rails, now if I could just get the numbers.

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Re: Maine Maritime

Unread postby EngineerJohn » Fri Feb 01, 2019 9:31 am

RailWanderer wrote:I found these two straggling lost amongst the rails, now if I could just get the numbers.

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You'll probably have to do static numbers on those. They had 6 of them anyway and an extra 5 of them on Boston & Albany lettering.
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Re: Maine Maritime

Unread postby buzz456 » Fri Feb 01, 2019 10:09 am

It appears to have a auto numbering system built into it looking in the folder. If anyone needs any help with this holler. It's beat cluttering up the files unless we need to.
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Re: Maine Maritime

Unread postby WCL6655 » Fri Feb 01, 2019 11:10 am

Go to East Deering and the Maine State Pier, you got track bumpers in the wrong spots as they are on the other side of the RR cars in them sidings
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Re: Maine Maritime

Unread postby buzz456 » Fri Feb 01, 2019 11:45 am

WCL6655 wrote:Go to East Deering and the Maine State Pier, you got track bumpers in the wrong spots as they are on the other side of the RR cars in them sidings

Do you know how to fix that?
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Re: Maine Maritime

Unread postby ricksan » Fri Feb 01, 2019 12:22 pm

The numbering anomaly on the HH600 is caused by the lack of an alpha channel in the textures for the 5, 7, and 9 digits. I don't know how that happened, but I guess none of us noticed it since PTM didn't use those numbers.

I've attached a Zip with the replacement textures. Open the Zip and drop the textures into Assets\G-TraX\HH600\RailVehicles\Diesel\PTM\Engine\Textures\Numbers. This is a quick fix and I'll provide something more permanent after a few more days to pick up any other items that turn up.

Incidentally, the HH600 will accept 1, 2,3, and 4-digit road numbers.

As for the bumper issue on the route, it's related to the floating track problem. The floating track was the unintended consequence of some last-minute changes I made to the tracks and the quick fix was to revert Tracks.bin to an earlier version. That version used "bumper" tracks, which don't work all that well in TS and which we don't use anymore. I still want to eventually release the track changes as there were some messy turnouts in PT. Stay tuned.
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Re: Maine Maritime

Unread postby RJC0235 » Fri Feb 01, 2019 3:31 pm

SO A few days ago I was getting very excited that a European friendly version of Stevens pass was available in all its historical glory, and now this has returned :O

Thanks for releasing a patch so quickly for the magical floating track!
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Re: Maine Maritime

Unread postby RailWanderer » Fri Feb 01, 2019 4:11 pm

Thanks Rick, that cured the numbers problem.
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Re: Maine Maritime

Unread postby mindenjohn » Sun Feb 03, 2019 5:57 am

Rick and the team, thank you. Being unable to obtain "the other route" set in Maine I have not had the pleasure of this before and it is an absolute delight.
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Re: Maine Maritime

Unread postby RudiJaeger » Sun Feb 03, 2019 6:58 am

MM_BB_01.jpg

I finally have those ball player figures I've been hoping for! *!!thnx!!* !*salute*!
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Re: Maine Maritime

Unread postby cnwfan » Sun Feb 03, 2019 3:14 pm

It's so nice seeing this route back again. Thank you Rick and group! Besides the already mentioned random track bumpers appearing, I ran into an issue trying to load the scenario Switching 1: The New Kids on the Block. It errors out. See below screen capture.

2019-02-03_14-04-58.jpg


All other scenarios for the GP40 loaded without problems. Other than that, the route ran smooth. Thank you again!
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Re: Maine Maritime

Unread postby GEtrack » Sun Feb 03, 2019 4:13 pm

Press F2, then Yes. It will then load.
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Re: Maine Maritime

Unread postby dphorton » Mon Feb 04, 2019 11:31 am

I am wondering if it is me or if anyone else has had a Problem with Running Low on Fuel. This Scenario will not complete once you complete the Scenario, Then Clam Chowder Express the Reefers you are to sort is on the Wrong Track. Says Track 53 by the Task List but are actually located on Track 51. Tried to change but will not complete in the Task List.
Anyone else tried these and get them to work?

So I deleted the Route and Patch. Now The Clam Chowder is working so far. I installed the Current Maine Maritime Route Download at RWA but found you still need the Patch that is not available for download at RWA.

Thanks to all for the help.
Last edited by dphorton on Tue Feb 05, 2019 1:37 pm, edited 1 time in total.
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Re: Maine Maritime

Unread postby gerardF » Mon Feb 04, 2019 4:01 pm

RailWanderer wrote:I found these two straggling lost amongst the rails, now if I could just get the numbers.

Image


where did you found those 2 HH660 straggling lost amongst the rails !*hp*! ?
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Re: Maine Maritime

Unread postby ricksan » Mon Feb 04, 2019 9:32 pm

I'm planning a full-route update in a few days that will, let's hope, cure the track problems (e.g. floating tracks and redundant bumpers) and also improve the "messy" turnouts in the big yard -- which is what caused the problems in the first place! That will inevitably break some of the scenarios so I'll make sure they all run, including New Kids and Clam Chowder. If scenarios like "Running Low" do not complete, even though you've followed the instructions to the letter, I have no suggestions other than to either post a query here or in the Scenario forum.
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