Tri-Rail repaint

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Re: Tri-Rail repaint

Unread postby _o_OOOO_oo-Kanawha » Wed Apr 22, 2015 11:36 am

tycoonkid9 wrote:The confusion is that only the repaint files are needed for the Metrolink, Coaster, and Tri-Rail sets; there are unnecessary simulation files and bin files that are not for the skin replacement that shouldn't be installed, overriding the physics mod


Yeah, I've figured out that much. I opened the .rwp with WinRAR and only extracted the texture folders to their proper location besides the untouched F40PHLPack01Assets.ap file.
Hence my question about the decals, in case I missed extracting a file.

MetroLink is next, to call at San Bernardino passenger station.
Edwin "Kanawha"
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The Chessie, the train that never was ... (6000 hp Baldwin-Westinghouse steam turbine electric)
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Re: Tri-Rail repaint

Unread postby ColoradoRailfan » Sun Apr 26, 2015 12:20 pm

So has anyone found a fix for the Tri Rail logos for the engine and cars?
Moffat Tunnel W.I.P
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Re: Tri-Rail repaint

Unread postby OpenRailer90 » Sun Apr 26, 2015 11:21 pm

What I find interesting is that they're decals, they don't show up on the Coaster train set as I have that only. The decals have appeared without a problem on RFletcher72's HST Branding for the ECML London-Peterborough East Coast HST.
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Re: Tri-Rail repaint

Unread postby ChrisOnline » Sun Dec 27, 2015 7:49 pm

Sorry to bring this old thread back, but after a lot of enthusiasm, it seems to have withered some 8/9 months ago without being "rounded off" or closed.

Could someone please confirm - was this pack ever finally produced, fully working, and issues about decals etc resolved?

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