TrainGlass.fx Shader Problem

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TrainGlass.fx Shader Problem

Unread postby WVRR1964 » Sat Oct 26, 2013 9:25 pm

I've been working on trying to get some glass insulators for my telegraph poles and I came across a weird problem.

In this first picture is what it looks like as I place the pole onto the world editor. All is well...
2013-10-26_00007.jpg



Then I go and set the time in the scenario editor and save. Look to what happens to the insulators. They seem to get blurry.
2013-10-26_00008.jpg




Is this a bug? Can it be fixed?
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Re: TrainGlass.fx Shader Problem

Unread postby eyein12 » Mon Oct 28, 2013 8:32 am

You may need to set anisotropic filtering to 8x on ts 2014 graphcis settings or go into your nvidia control panel if you have it and set it to 16x. the problem is the smaller the detail work the quicker it becomes blurry if your AF is not set to the highest level.

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Re: TrainGlass.fx Shader Problem

Unread postby Bananarama » Mon Oct 28, 2013 9:54 am

What are your 3D editor "error bias" settings? At first glance, they appear to be set at default of '0'. Try knocking it down to '-1' and see if that improves things.

However, and just so you're aware, any full greyscale alpha is going to add a lot more overhead than simple trans, not to mention using them for insulators, regardless of the visual improvement, is going to bring the average PC to its knees.

FWIW.
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Re: TrainGlass.fx Shader Problem

Unread postby WVRR1964 » Mon Oct 28, 2013 1:29 pm

Hack wrote:
However, and just so you're aware, any full greyscale alpha is going to add a lot more overhead than simple trans, not to mention using them for insulators, regardless of the visual improvement, is going to bring the average PC to its knees.

FWIW.


Any suggestions on what would be the best way to texture the insulators without using an alpha and somehow still trying to simulate glass? While seeing them as glass is a nice idea but I think your right, it would be too much for the computer to handle.
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Re: TrainGlass.fx Shader Problem

Unread postby RvA944 » Mon Oct 28, 2013 2:18 pm

treat it like a tree!

glass-insulator.jpg


use a texture something like this and use a single face double sided plane that faces the camera. or, unwrap the model and just texture it. either way would work I would think.
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Re: TrainGlass.fx Shader Problem

Unread postby Bananarama » Mon Oct 28, 2013 7:32 pm

RvA944 wrote:treat it like a tree!

Yep, that's what I do. :)
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Re: TrainGlass.fx Shader Problem

Unread postby WVRR1964 » Mon Oct 28, 2013 10:43 pm

RvA944 wrote:treat it like a tree!

glass-insulator.jpg


use a texture something like this and use a single face double sided plane that faces the camera. or, unwrap the model and just texture it. either way would work I would think.


Hmmm, I'll look into that. It's funny you used that particular picture. That exact picture is what I used to model the insulators inside of Blender.
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