VTR GP_9

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VTR GP_9

Unread postby mainecentral250 » Fri Sep 06, 2013 1:39 pm

I can't seem to get this engine to show up. All I get are the couplers.I had no problem with N Y C Geep.I think I'm not moving the right files. Any help will be appreciated.
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Re: VTR GP_9

Unread postby dgallina » Fri Sep 06, 2013 5:15 pm

Hi,

let's see if I can help you out.

1) The model requires the Britkits Xtra pack in addition to the free pack. It won't show up without both. Install the base rwp from britkits first and then the xtra pack if you haven't already.

2) the model doesn't include any of the geometry *.GeoPcDx files from any of the subdirectories since we're not allowed to distribute those with repaints. That means you have to copy them over from the default GP9 directory If your directories have the default names, that means your base source directory is as follows:
c:\Program Files (x86)\Steam\SteamApps\Common\RailWorks\Assets\Britkits\EMD\RailVehicles\Diesel\GP9\Default and your target directories are under
c:\Program Files (x86)\Steam\SteamApps\Common\RailWorks\Assets\Britkits\EMD\RailVehicles\Diesel\GP9\VTR_GP9

There are many geometry files involved. The basic process is to find the geometry files in the default subdirectories and copy them to the same places under VTR_GP9.
\Default\Buckeye\B_Coupling_Closed.GeoPcDx would go to \VTR_GP9\Buckeye, for example

Do the same thing for every geometry file in every subdirectory. From what I see, the total count is as follows:
There are two under Buckeye, 6 under Cabview, 4 under Crew, 15 under engine, 21 under fittings, 2 under lights, and 1 under particles.

Every model doesn't technically require every geometry file, but it's probably safest to get them all rather than having to guess at exactly which model requires (or doesn't) which file.

Once you've done all that, clear your cache, restart the game. In the editor make sure that Britkits -> EMD is enabled.

At that point everything should work!

Diego
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Re: VTR GP_9

Unread postby mainecentral250 » Sat Sep 07, 2013 5:03 pm

That did it.Thank You for your help. !!*ok*!!
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Re: VTR GP_9

Unread postby dgallina » Sat Sep 07, 2013 5:37 pm

Good to hear, thanks for the response.

Diego
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Re: VTR GP_9

Unread postby Railroy19 » Sun Sep 08, 2013 7:52 pm

I also was having a problem with these two engines. After reading this great explanation on the procedure I also tried the instructions which were very clear to me. And that's really saying something :D I now have these two beautiful New England engines to use on VNHR located in Springfield MA. Thanks so much Diego.
Now I wonder if I was to copy the GeoPcDx files for the horns can I swap them out in some of the engine files to change the horn sounds? Will this work?

Oh Diego I'm glad you are here from Trainz so you can do a lot of repaints *!!wink!!*

Thanks,
Bob
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Re: VTR GP_9

Unread postby dgallina » Mon Sep 09, 2013 2:11 am

Hi Bob,

Absolutely. You can edit the engine's XML file to swap out horns (or other) parts to your liking. Remember to recompile the xml with serz afterwards, and keep in mind that swapping parts with others I haven't used means you'll have to get the matching *.GeoPcDx, XML, and texture files and put them in the correct directories for the engine. If completely new textures are required, that means you might have to do some painting to make your new parts match.

Glad you're enjoying these!
Diego
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Re: VTR GP_9

Unread postby mainecentral250 » Thu Sep 12, 2013 1:27 pm

I was wondering if you were going to do a Central Vermont GP-9?
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Re: VTR GP_9

Unread postby dgallina » Thu Sep 12, 2013 3:43 pm

I thought I'd seen some in the library, but just checked and realized they were GTW units. Not quite the same :-)

Which of the various cn paint schemes did you have in mind? I can take a look after done with the current set of BM / mec units I am finishing.

Thanks, Diego
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Re: VTR GP_9

Unread postby mainecentral250 » Thu Sep 12, 2013 3:55 pm

The green and gold i think are the best. !!*ok*!!
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Re: VTR GP_9

Unread postby dgallina » Sat Sep 14, 2013 12:36 am

A vermont central repaint may not be easy to do prototypicaly.

I spent some time researching today and yesterday. Concluded that their units came in two sets. Both ran long hood forward. The initial freight set had dynamic brakes, no torpedo tubes but did have other smaller cross wise roof top tanks and winterization hatches etc. the other set were passenger equipped. No dynamic brakes but with torpedo tubes, winterization hatches, steam boiler, bell, etc.

Unfortunately neither can be done quite correctly with the current britkits gp9 models. The reversed model has no dynamics and the torpedo tubes are in the wrong place to also fit the winterization hatch. Can't move it around because that also moves the main fuel tank. There are no small rooftop tank parts to accurately model the version with dynamic brakes.

Do you have any prototype shots of a high hood reversed unit without dynamic brakes and with either the torpedo tubes or winterization hatch missing? That'ts about the only variant we can paint half accurately right now :-)

Diego
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Re: VTR GP_9

Unread postby mainecentral250 » Sat Sep 14, 2013 8:18 am

i don't have any but if you go to this site i think you will find what you will need. i will check with my son he is a big C V fan.



page=1http://photos.nerail.org/show/?order=bydate&
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Re: VTR GP_9

Unread postby mainecentral250 » Sat Sep 14, 2013 12:39 pm

http://photos.nerail.org/show/?order=bydate&page=1 Try this site instead. I will check with my son tomorrow .He has just about every GP-9 C V had in H O.
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Re: VTR GP_9

Unread postby dgallina » Sun Sep 15, 2013 10:36 pm

Alright. Dick Cowen was nice enough to update the GP9 Xtra package with the missing reversed (long hood forward) dynamic brake unit.

I've made good progress on a green w/ yellow unit today. Still a bit of work to go since there's no reversed w/ dynamics cab view yet. We don't have the appropriate roof tanks either, but IMO looking pretty nice regardless.

Had taken a stab at a CV unit in the GTW blue / red / white scheme a few days ago, but that scheme probably won't work on the britkits model due to the texture mapping on the noses. Think we'll have to save that one for the RSC GP9.

Thanks,
Diego
CV_GP9.jpg
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Re: VTR GP_9

Unread postby mainecentral250 » Tue Sep 17, 2013 10:01 am

The paint looks great!!! Only problem is that number did not exist in that paint scheme. The correct numbers for the GP9 with dynamics and winterization hatch are 4442,4445,4447,4450,4451,4550,4551,4558 and 4559. Hope this helps.
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Re: VTR GP_9

Unread postby dgallina » Tue Sep 17, 2013 1:03 pm

Thanks for that info. I'd started with range 4547-4557 because I didn't have more specific prototype data

This'll help me narrow down the dynamic numbering to the right set.

Diego
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