SD40-2 Sounds

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SD40-2 Sounds

Unread postby MontanaRails » Sun Apr 21, 2013 3:26 pm

Hello everyone,

Has anyone been able to alias/install simer4's excellent sound pack to either Sherman Hill or Marias Pass? That old default horn they're still using sounds so unrealistic...

I've got them working in Donner Pass...but nothing else. For some reason, when I try aliasing the sounds, the loco is silent. I assumed this is because Marias Pass isnt loading the referenced Kuju paths. Adding 'Kuju' to the route's blueprint preload doesnt help though.

When I try the other method, I copy the sound files into the Marias Pass SD40-2 sound folder and then edit the paths in the bin and xml files of the sounds. When I try to save the files, I get the 'serz' not working correctly error (with the most current RW tools). I've tried running RWTools as an Admin, no change.

Ideas? Have they finally found a way to lock us out of making changes to the sounds?
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Re: SD40-2 Sounds

Unread postby krellnut » Sun Apr 21, 2013 4:07 pm

You can still make sound changes, your just doing something wrong. I'd help you out, but I don't have a SD40 with Marias Pass route.
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Re: SD40-2 Sounds

Unread postby MontanaRails » Sun Apr 21, 2013 4:13 pm

I suppose I said that a little wrong - I'm referring to the SD40-2 BNSF/BN pack, that is intended for use with Marias Pass.

Yeah...I cant figure this out. I've tried everything. Re-installing RWTools, Rebooting...odd. Never had this problem in the past.
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Re: SD40-2 Sounds

Unread postby krellnut » Sun Apr 21, 2013 4:23 pm

Paste the engine bin here and I'll fix it for you. Hope everything is going good with you, Brandon.
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Re: SD40-2 Sounds

Unread postby buzz456 » Sun Apr 21, 2013 4:50 pm

Sometimes the serz that is with the game will work when RW Tools won't. I have had that happen.
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Re: SD40-2 Sounds

Unread postby MontanaRails » Sun Apr 21, 2013 4:51 pm

Thank you, I'm really curious about this...I know I'm missing something simple. *!embar*! Everything is going well, I just havent had much time for RW lately. It seems my skills are slipping!

Is the Engine bin the right file to edit? Are you going to alias it to the Kuju installed sounds? I definitely prefer aliasing to keep the file size down. Below is what I tried doing (edited Horn and Engine Sound sections referencing the updated SD40-2 sounds)

EDIT: the four bin files are attached (unedited versions)

Code: Select all
...
                  <cEntityContainerBlueprint-sChild d:id="74351520">
                     <ChildName d:type="cDeltaString">Horn</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">Kuju</Provider>
                                 <Product d:type="cDeltaString">RailSimulatorUS</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\SD40\Cab\Class SD40 Horn Sound.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                           </Element>
                        </cHcRMatrix4x4>
                     </Matrix>
                     <ParentNodeName d:type="cDeltaString"></ParentNodeName>
                  </cEntityContainerBlueprint-sChild>
                  <cEntityContainerBlueprint-sChild d:id="52537368">
                     <ChildName d:type="cDeltaString">Cab Sound</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">RSC</Provider>
                                 <Product d:type="cDeltaString">SD40BnPack02</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\SD40\Cab\SD40 Cab Sound.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                           </Element>
                        </cHcRMatrix4x4>
                     </Matrix>
                     <ParentNodeName d:type="cDeltaString"></ParentNodeName>
                  </cEntityContainerBlueprint-sChild>
                  <cEntityContainerBlueprint-sChild d:id="52534168">
                     <ChildName d:type="cDeltaString">Engine Sound</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">Kuju</Provider>
                                 <Product d:type="cDeltaString">RailSimulatorUS</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\SD40\SD40 Engine Sound.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
...
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Re: SD40-2 Sounds

Unread postby BNSFdude » Sun Apr 21, 2013 5:11 pm

Mine works, comes with horns too! Here:
BN with RS3K: https://www.dropbox.com/s/0xnj20h9jarddzz/BN.zip
BNSF with K3LA: https://www.dropbox.com/s/9yvemknl4pckhdi/BNSF.zip
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Re: SD40-2 Sounds

Unread postby XDriver » Sun Apr 21, 2013 5:27 pm

Do it the easy way. Just copy the sound bins from the engine sound folder you want to use and paste them into the engine sound folder you want to change. Rename to match if necessary.

If you have imer4's sounds in the kuju default. Assets\Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\SD40.
Copy the SD40 Engine Sound.bin and paste that into the Assets\RSC\SD40BnsfPack01\Audio\RailVehicles\Diesel\SD40 or engine of choice. You don't even have to rename the sound bin for that one. Do the same thing for horns and whistles. You only need to copy/paste the bins of of what you want to use. Rename to match if ecessary.
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Re: SD40-2 Sounds

Unread postby MontanaRails » Sun Apr 21, 2013 5:39 pm

XDriver wrote:Do it the easy way. Just copy the sound bins from the engine sound folder you want to use and paste them into the engine sound folder you want to change. Rename to match if necessary.

If you have imer4's sounds in the kuju default. Assets\Kuju\RailSimulatorUS\Audio\RailVehicles\Diesel\SD40.
Copy the SD40 Engine Sound.bin and paste that into the Assets\RSC\SD40BnsfPack01\Audio\RailVehicles\Diesel\SD40 or engine of choice. You don't even have to rename the sound bin for that one. Do the same thing for horns and whistles. You only need to copy/paste the bins of of what you want to use. Rename to match if ecessary.


Oh, hmm...I remember trying that in the past and having some sort of issue with it, but that was a long time ago. I guess I have just avoided the simple way to my detriment! But, BNSFDude's two zips work perfectly! Very nicely done! !*brav*! Love the horns.

Thanks everyone for the help! When I have time I'll look deeper into why it wasnt working when I tried to edit myself.
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Re: SD40-2 Sounds

Unread postby ColoradoRailfan » Sun Jul 20, 2014 1:32 pm

BNSFdude wrote:Mine works, comes with horns too! Here:
BN with RS3K: https://www.dropbox.com/s/0xnj20h9jarddzz/BN.zip
BNSF with K3LA: https://www.dropbox.com/s/9yvemknl4pckhdi/BNSF.zip


The file has been deleted....

Really wanted to try the sounds out since i just got the BN/BNSF SD40-2 Pack.
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Re: SD40-2 Sounds

Unread postby BNSFdude » Sun Jul 20, 2014 2:03 pm

They were deleted because my Payware pack is now available. Just search Oovee EMD 40 Series on the forum here, and you'll find a link.
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