I should have known something was wrong when I opened the TimeTable editor and the frap rate dropped from 20+ to 5.
Wait ... I should start at the beginning. I've been working on an elaborate shunting scenario with quite a bit of AI traffic for Western Lines of Scotland. As of today, I thought it was ready to publish. I just wanted to take one more run through to make sure. This scenario begins with the player engine (PE) picking up a 21-wagon freight that has been dropped on Dumphries Station centre road, which runs between the two primary station roads. Here are the first few steps in the scenario:
1) PE reverses to Dumphries Depot entry marker, stops, waits for route to centre road to open, asks for permission to pass the signal at danger ...
2) drives forward to centre road and couples to wagons
Sounds easy, is easy, and has run correctly and easily since I first set up the scenario.
But not today! Today, having arrived at the entry marker and stopped, instead of a path opening to the centre road, the signal showed green with a divergence to the right, back toward the starting point, but ending abruptly before reaching there.
Solution? Well, yes, I did find one. First, I restarted my computer, cleared all blueprints.pak files, restarted RW and my scenario. Still not working ... as just described. Then I cloned my scenario and opened the clone for editing. The only thing I could think to try was removing the instruction to stop at Dumphries Depot entry marker, which I did. Suddenly, the scenario's opening maneuvers once again ran as planned ... without, of course, the stop at instruction. Okay, I can cover that in the beginning instruction. But, will the "dispatcher" change its mind again when someone else tries to run the scenario?
Grrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrrr!