Re: ARGGGG. ScaleRail problem, revisited.

Posted:
Thu Mar 07, 2013 1:30 am
by NDORFN
I get that sometimes when I've... done something I can't remember. It's the same thing that causes it each time (I just can't remember... gave up drinking coffee two weeks ago). It rights itself after a restart.
Re: ARGGGG. ScaleRail problem, revisited.

Posted:
Thu Mar 07, 2013 8:34 am
by PolyesterMafia
Not a Scalerail problem, a Railworks problem. In similarity, when I cut tracks near a turnout to correct the frog, the tracks disappear. The ribbon is still there, but the loft textures are invisible until the game is restarted. You can also get tracks with invisibility issues if they are lain to far off the ground. Snapping the terrain to the track usually corrects that.
Re: ARGGGG. ScaleRail problem, revisited.

Posted:
Thu Mar 07, 2013 4:37 pm
by 5292nate
What's wrong? The picture seems fine to me.
Re: ARGGGG. ScaleRail problem, revisited.

Posted:
Fri Mar 08, 2013 8:24 am
by evafan002
arkansasstormchaser wrote:5292nate wrote:What's wrong? The picture seems fine to me.
OMG are you serious?

*epic facepalm*
well if hes not I am I cannot see anything wrong with that picture and I have been looking at it for nearly 20 minutes
Re: ARGGGG. ScaleRail problem, revisited.

Posted:
Fri Mar 08, 2013 9:32 am
by 5292nate
evafan002 wrote:5292nate wrote:What's wrong? The picture seems fine to me.
OMG are you serious?

*epic facepalm*
well if hes not I am I cannot see anything wrong with that picture and I have been looking at it for nearly 20 minutes[/quote]
Thank you!