Madmike1024 & David Brindley GP7 CN re-visted

Post your problems and installation issues here!

Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Promagstyle » Mon Mar 04, 2013 2:17 pm

CN GP7 #4803 in Toronto, Ontario, Canada.

http://www.trha.ca/assets/images/collections/4803cngp7lg.jpg

I have download David Brindley's SAL GP7, because its need too have Madmike1024 repaint for the CN GP7 too work.

The only major headache I have now is finding or wondering what .bins and or .xml too copy and replace in order for the sound too work correctly.
The sound works fine, but it is pointing too the default SD40-2 sound, which is wrong.
I am trying too point it too the default GP7 sound that comes with the Horseshoe Curve Route.

If someone can please point me in the right direction, on what .bin files or .xml do I need too replace and or rename too have the
default GP7 from Horseshoe curve too work with the CN GP7 in the Fort Kent Route.

Thanks.
Promagstyle
 
Posts: 44
Joined: Wed Jan 18, 2012 9:53 am

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Chacal » Mon Mar 04, 2013 2:47 pm

You just need to edit the proxyxml file in the audio folder. It is a file whose extension is .proxyxml.
Make a backup first, and here's what I would do:
1- open the SAL GP7's proxyxml file in your favorite text editor
2- do the same for the HSC GP7's proxyxml file
3- copy the sound file references from the HSC GP7 to the SAL GP7.
4- save the SAL and close both files

If you have only proxybin files, open them in RW-Tools, or use serz.exe to extract the proxyxml files.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6481
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Promagstyle » Mon Mar 04, 2013 4:05 pm

Chacal wrote:You just need to edit the proxyxml file in the audio folder. It is a file whose extension is .proxyxml.
Make a backup first, and here's what I would do:
1- open the SAL GP7's proxyxml file in your favorite text editor
2- do the same for the HSC GP7's proxyxml file
3- copy the sound file references from the HSC GP7 to the SAL GP7.
4- save the SAL and close both files

If you have only proxybin files, open them in RW-Tools, or use serz.exe to extract the proxyxml files.


Is serz.exe a downloadable file or where can I find this on the Internet?

I have RW-Tools, but not sure how you open the proxybin files.

I will try when I get home, thanks for the input.
Promagstyle
 
Posts: 44
Joined: Wed Jan 18, 2012 9:53 am

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Chacal » Mon Mar 04, 2013 4:13 pm

Serz.exe is in your railworks folder.
In RW-tools, just open a file using the menu or Ctrl-o
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6481
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby buzz456 » Mon Mar 04, 2013 4:14 pm

serz.exe is in your Rail works folder. I put a copy on my desk top for ease of use.
Buzz
39 and holding.
"Some people find fault like there's a reward for it."- Zig Ziglar
"If you can dream it you can do it."- Walt Disney
Image
User avatar
buzz456
Site Admin
 
Posts: 20940
Joined: Sun Mar 21, 2010 8:30 am
Location: SW Florida

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby MadMike1024 » Mon Mar 04, 2013 4:36 pm

Chacal wrote:You just need to edit the proxyxml file in the audio folder. It is a file whose extension is .proxyxml.
Make a backup first, and here's what I would do:
1- open the SAL GP7's proxyxml file in your favorite text editor
2- do the same for the HSC GP7's proxyxml file
3- copy the sound file references from the HSC GP7 to the SAL GP7.
4- save the SAL and close both files

If you have only proxybin files, open them in RW-Tools, or use serz.exe to extract the proxyxml files.


A far more simple method would be to change the file pointer in the .bin files. Find the following entry:

Code: Select all
<cEntityContainerBlueprint-sChild d:id="14932856">
                     <ChildName d:type="cDeltaString">Engine Sound</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">Kuju</Provider>
                                 <Product d:type="cDeltaString">RailSimulatorUS</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\SD40\SD40 Engine Sound.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element/>
                        </cHcRMatrix4x4>
                     </Matrix>
                  </cEntityContainerBlueprint-sChild>


In it's place, put in this block:

Code: Select all
<cEntityContainerBlueprint-sChild d:id="54220288">
                     <ChildName d:type="cDeltaString">Engine Sound</ChildName>
                     <BlueprintID>
                        <iBlueprintLibrary-cAbsoluteBlueprintID>
                           <BlueprintSetID>
                              <iBlueprintLibrary-cBlueprintSetID>
                                 <Provider d:type="cDeltaString">Kuju</Provider>
                                 <Product d:type="cDeltaString">RailSimulatorUS</Product>
                              </iBlueprintLibrary-cBlueprintSetID>
                           </BlueprintSetID>
                           <BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\F7\F7 Engine Sound.xml</BlueprintID>
                        </iBlueprintLibrary-cAbsoluteBlueprintID>
                     </BlueprintID>
                     <Matrix>
                        <cHcRMatrix4x4>
                           <Element>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
                              <e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
                           </Element>
                        </cHcRMatrix4x4>
                     </Matrix>
                     <ParentNodeName d:type="cDeltaString"></ParentNodeName>
                  </cEntityContainerBlueprint-sChild>


This will substitute the F7 567 engine sound from the RSC model.

This will have to be done for the gp7a_engine_trail.bin, gp7a_engine_simp.bin, and gp7a_engine.bin so all three versions have the right sound.
MadMike1024
Global Mod
 
Posts: 1757
Joined: Fri Jul 30, 2010 8:11 pm
Location: Vancouver, WA

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Chacal » Mon Mar 04, 2013 4:53 pm

Good one.
I'm at work, so no access to files.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6481
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Promagstyle » Tue Mar 05, 2013 12:21 pm

Does it matter what number i.e. 54220288 is placed inside: <cEntityContainerBlueprint-sChild d:id="54220288">

Or does it depend on the .bin file inside RSC/Horseshoecurve/audio/.... diesels/GP7?

Because I really wanted too have the GP7 Sound and not use the F7 EMD 567 sound.
Promagstyle
 
Posts: 44
Joined: Wed Jan 18, 2012 9:53 am

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby MadMike1024 » Tue Mar 05, 2013 8:20 pm

Promagstyle wrote:Does it matter what number i.e. 54220288 is placed inside: <cEntityContainerBlueprint-sChild d:id="54220288">

Or does it depend on the .bin file inside RSC/Horseshoecurve/audio/.... diesels/GP7?

Because I really wanted too have the GP7 Sound and not use the F7 EMD 567 sound.


Both the GP7/9 series and the F7/9 series used the 567 prime mover... if you wish, change the file directories to point to the GP9 audio folder.

"Does it matter what number i.e. 54220288 is placed inside: <cEntityContainerBlueprint-sChild d:id="54220288">" - it really doesn't, as long as it doesn't conflict with another child in the .bin file.
MadMike1024
Global Mod
 
Posts: 1757
Joined: Fri Jul 30, 2010 8:11 pm
Location: Vancouver, WA

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Promagstyle » Wed Mar 06, 2013 12:16 pm

I got that nasty default SD40-2 removed, but then there is no engine sound just the sound of rail gliding and the basic "hiss" of controls being activated.
Anyways I tried and I'm just going too give up on this trying too change the EMD GP7 sound that is defaulted too the SD40.
I may try this attempt later or when I become coherent enough maybe, I will try again too change the sound too the HorseshoeCurve GP7.

Another issue that I have noticed is that when I have download the Amtrak GP7 from Obo's Railworks Cataloge, the skin on the GP7 for Amtrak does not show up,
the default SAL skin shows up, so I'm not sure what I have done wrong when I installed the Asset.
Promagstyle
 
Posts: 44
Joined: Wed Jan 18, 2012 9:53 am

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Chacal » Thu Mar 07, 2013 12:34 am

In the attached zip file, you'll find the 3 modified bin files for aliasing the DRB GP7 sounds to the HSC GP7 sounds.

You just need to copy the 3 files into each repaint folder under the GP7 folder.
Alternatively, use the enclosed script files that will do it automatically for you.
Make sure to first edit the script and enter the correct path to your Railworks folder.

For some reason, I had the same problem you mentioned: no engine sound.
I then opened the scenario in the Railworks scenario editor and checked the box for the RSC HorseshoeCurve assets. Then I saved the scenario and the sounds played OK.

(you need to make some change to the scenario in order to save it, usually change the weather or some other property).
You do not have the required permissions to view the files attached to this post.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6481
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Promagstyle » Thu Mar 07, 2013 12:28 pm

Chacal wrote:In the attached zip file, you'll find the 3 modified bin files for aliasing the DRB GP7 sounds to the HSC GP7 sounds.

You just need to copy the 3 files into each repaint folder under the GP7 folder.
Alternatively, use the enclosed script files that will do it automatically for you.
Make sure to first edit the script and enter the correct path to your Railworks folder.

For some reason, I had the same problem you mentioned: no engine sound.
I then opened the scenario in the Railworks scenario editor and checked the box for the RSC HorseshoeCurve assets. Then I saved the scenario and the sounds played OK.

(you need to make some change to the scenario in order to save it, usually change the weather or some other property).


I tried you're suggest Chacal and too be honest it didn't work; it was still playing the default EMD SD40-2 sounds. I stayed up until like 2am in the morning for three nights in a row trying to configure or some how figure out what the heck I am doing wrong.

I have another trick up my sleeve which involves copying the sound files directly from RSC/HorseshoeCurve/Audio/Railvehicles/Diesels/GP7 into the
the DRB_Stuff folder and put them into the CN-GP7, then edit the .bin file's too have them point too the files inside the DRB_Stuff NA folder.

Also the skins for the Conrail GP7 is not working, also I just see the default GP7 Sea Board Line.

Why didn't Dave B. package the file or the default GP7 correctly, so users wouldn't have so much trouble?

My files are listed this way:
- Assets
DRB_stuff
Railvehicles
NA
GP7
Engine
Sound
Cabview
Simulation
CN-GP7
Promagstyle
 
Posts: 44
Joined: Wed Jan 18, 2012 9:53 am

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Chacal » Thu Mar 07, 2013 4:34 pm

What is wrong with his packaging? Seemed standard to me.

The one strange thing is having to check the HorseshoeCurve assets in the editor. To my knowledge this has never been necessary for sounds. For example, Krellnut's wagons sound pack v2 doesn't need it.
Over the hill and gathering speed
Chacal
Site Admin
 
Posts: 6481
Joined: Tue Jul 05, 2011 1:11 pm
Location: Quebec, Canada

Re: Madmike1024 & David Brindley GP7 CN re-visted

Unread postby Promagstyle » Fri Mar 08, 2013 2:17 am

Okay, its like 2:14am and I finally finally got it too work the way a EMD 567 should sound with a GP7.

Basically I opened two copies of RW_Tools, one for the GP7 for HorseShoeCurve and the CN-GP7.

I copied the folder of the sound files into the CN-GP7 and followed the naming convention for:
- Cab Sound
- Horn Sound
- Engine Sound
* Pointed them too where they were saved in DRB_SimStuff and it worked!!!!!!!!!

Now on to the next issue, in a completely new thread.
Promagstyle
 
Posts: 44
Joined: Wed Jan 18, 2012 9:53 am


Return to Problems and Peculiarities

Who is online

Users browsing this forum: No registered users and 1 guest

cron