Chacal wrote:You just need to edit the proxyxml file in the audio folder. It is a file whose extension is .proxyxml.
Make a backup first, and here's what I would do:
1- open the SAL GP7's proxyxml file in your favorite text editor
2- do the same for the HSC GP7's proxyxml file
3- copy the sound file references from the HSC GP7 to the SAL GP7.
4- save the SAL and close both files
If you have only proxybin files, open them in RW-Tools, or use serz.exe to extract the proxyxml files.
Chacal wrote:You just need to edit the proxyxml file in the audio folder. It is a file whose extension is .proxyxml.
Make a backup first, and here's what I would do:
1- open the SAL GP7's proxyxml file in your favorite text editor
2- do the same for the HSC GP7's proxyxml file
3- copy the sound file references from the HSC GP7 to the SAL GP7.
4- save the SAL and close both files
If you have only proxybin files, open them in RW-Tools, or use serz.exe to extract the proxyxml files.
<cEntityContainerBlueprint-sChild d:id="14932856">
<ChildName d:type="cDeltaString">Engine Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\SD40\SD40 Engine Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element/>
</cHcRMatrix4x4>
</Matrix>
</cEntityContainerBlueprint-sChild>
<cEntityContainerBlueprint-sChild d:id="54220288">
<ChildName d:type="cDeltaString">Engine Sound</ChildName>
<BlueprintID>
<iBlueprintLibrary-cAbsoluteBlueprintID>
<BlueprintSetID>
<iBlueprintLibrary-cBlueprintSetID>
<Provider d:type="cDeltaString">Kuju</Provider>
<Product d:type="cDeltaString">RailSimulatorUS</Product>
</iBlueprintLibrary-cBlueprintSetID>
</BlueprintSetID>
<BlueprintID d:type="cDeltaString">Audio\RailVehicles\Diesel\F7\F7 Engine Sound.xml</BlueprintID>
</iBlueprintLibrary-cAbsoluteBlueprintID>
</BlueprintID>
<Matrix>
<cHcRMatrix4x4>
<Element>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</e>
<e d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</e>
</Element>
</cHcRMatrix4x4>
</Matrix>
<ParentNodeName d:type="cDeltaString"></ParentNodeName>
</cEntityContainerBlueprint-sChild>
Promagstyle wrote:Does it matter what number i.e. 54220288 is placed inside: <cEntityContainerBlueprint-sChild d:id="54220288">
Or does it depend on the .bin file inside RSC/Horseshoecurve/audio/.... diesels/GP7?
Because I really wanted too have the GP7 Sound and not use the F7 EMD 567 sound.
Chacal wrote:In the attached zip file, you'll find the 3 modified bin files for aliasing the DRB GP7 sounds to the HSC GP7 sounds.
You just need to copy the 3 files into each repaint folder under the GP7 folder.
Alternatively, use the enclosed script files that will do it automatically for you.
Make sure to first edit the script and enter the correct path to your Railworks folder.
For some reason, I had the same problem you mentioned: no engine sound.
I then opened the scenario in the Railworks scenario editor and checked the box for the RSC HorseshoeCurve assets. Then I saved the scenario and the sounds played OK.
(you need to make some change to the scenario in order to save it, usually change the weather or some other property).
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