Stopping Points: placed, tested, abandoned

Since I'm working on a 2-part scenario. The first part ends with a drop-off on a yard track, after which the player parks his engine on the next track over. The second part begins with the dropped-off train and the player engine the same positions, so I thought it would be nice to force the player to drop and park at precise spots at the end of Part I. That led me to place 2 Stopping Points and insert Drive To instructions to them.
Big mistake!
Our mythical dispatcher, the scenario writer's friend, went haywire. Apparently, it couldn't find the first Stopping Point, so it picked a track marker at random and header the player train toward it ... this is in an area where all switches are automatic, so there's no way for the player to set the correct path. Moreover, within seconds the dispatcher cut off the player train's path altogether, causing a derailment crash.
Since this is taking place on a German route, I'm guessing that the dispatcher's name is Herr Dan Nandez.
Back to the drawing board!

Big mistake!
Our mythical dispatcher, the scenario writer's friend, went haywire. Apparently, it couldn't find the first Stopping Point, so it picked a track marker at random and header the player train toward it ... this is in an area where all switches are automatic, so there's no way for the player to set the correct path. Moreover, within seconds the dispatcher cut off the player train's path altogether, causing a derailment crash.
Since this is taking place on a German route, I'm guessing that the dispatcher's name is Herr Dan Nandez.
Back to the drawing board!

