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SD-45 Re-skinning Problem?

Posted:
Fri Feb 15, 2013 2:11 pm
by SOO704
I bought the SD-45 and was and was going to look at Re-skinning it, but their two files the Trucks and the Snow plow Rs-tools won't open to Covert to dds, and all the Freight cars that came with it won't open too. some kind of Compressed RGB format that won't open?
Re: SD-45 Re-skinning Problem?

Posted:
Fri Feb 15, 2013 3:25 pm
by buzz456
No one has posted any solution to the truck issue. I e-mail Ceaser about this and he never responded. Maybe he will answer you if you e mail hime. Thsi is a big deal and I wish we could get it resolved.
Re: SD-45 Re-skinning Problem?

Posted:
Fri Feb 15, 2013 4:57 pm
by FoggyMorning
Is this the same issue as has been discussed
here?
Steve
Re: SD-45 Re-skinning Problem?

Posted:
Fri Feb 15, 2013 5:02 pm
by PapaXpress
I am not sure I can agree with some of their thinking. We have been able to open 2048x2048 textures for awhile now.
Re: SD-45 Re-skinning Problem?

Posted:
Sun Feb 17, 2013 2:07 pm
by SOO704
Any one Know why my Side stripes are getting Cut off? Can't seen to find that part of skin map,

Re: SD-45 Re-skinning Problem?

Posted:
Sun Feb 17, 2013 2:47 pm
by PapaXpress
I think I just found a discrepancy. I can't seem to find any pictures of SP SD45s where they had the gyra's _and_ speed lettering. It would appear that when they were refit with ditch lights they were also repainted with the new speed lettering.
Re: SD-45 Re-skinning Problem?

Posted:
Sun Feb 17, 2013 2:49 pm
by dejoh
Looks great. I'd be more than happy to run the engine as is.

Re: SD-45 Re-skinning Problem?

Posted:
Sun Feb 17, 2013 3:33 pm
by imnew
dejoh wrote:Looks great. I'd be more than happy to run the engine as is.

I echo dejoh`s thoughts on this

Re: SD-45 Re-skinning Problem?

Posted:
Sun Feb 17, 2013 5:55 pm
by XDriver
A good place to mention here. Any texture file that is set by 2048x2048 can be downsized to 1024x1024 and put back into your rolling stock. It will never know the difference. You'll get better frame rates too.
Open the new files with RW Tools and do your editing thingy with your paint program. When done with the files downsize them to 1024. Now at this point you can use RW tools to put it back into game. If you want to edit the same files again, use RSbin. This is what I did to make the RS11 skinable. Resized all the 2048 to 1024. It works. We have proof.
Forgot to say to make sure to resize the alpha's too.
Re: SD-45 Re-skinning Problem?

Posted:
Sun Feb 17, 2013 6:15 pm
by SOO704
I looked at the original skin its the same missing bottom textures just shows black ends it a error in making the skin map I think! I can open files now I had to get the newest Rw-tools.
Re: SD-45 Re-skinning Problem?

Posted:
Sun Feb 17, 2013 7:12 pm
by buzz456
The good news is if we can't figure out for now how to change the trucks at least we have a dark set.
Re: SD-45 Re-skinning Problem?

Posted:
Mon Feb 18, 2013 9:06 am
by SOO704
Here's How to Get 2048x2048 texture's for Re-skin with the Latest RW-Tools
Extracting Textures in TS2012
http://www.youtube.com/watch?v=esw1HwQ4 ... e=youtu.beReplacing Textures in TS2012
http://www.youtube.com/watch?v=sb_RKSzq ... e=youtu.beFixed Side Strips!

Re: SD-45 Re-skinning Problem?

Posted:
Mon Feb 18, 2013 12:38 pm
by imnew
Stunning work !

Re: SD-45 Re-skinning Problem?

Posted:
Mon Feb 18, 2013 2:24 pm
by buzz456
Looks seriously nice. Upload for the community?
Re: SD-45 Re-skinning Problem?

Posted:
Mon Feb 18, 2013 2:26 pm
by BNSFdude
Maybe after all the planned SD45s are done, I can convince Mannu to develop some variants (including SP SD45Rs - SD45-2??). I know he and I have a few more things planned though, so don't expect it any time soon.