Blender 2.63 IGS Export Upright Viewer Facing Issue

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Blender 2.63 IGS Export Upright Viewer Facing Issue

Unread postby Paragon » Fri Feb 01, 2013 11:15 am

Hello!

I have been playing with the new exporter for Blender 2.6x, and I have to say it's quite nice, and will allow me to retire the older version of Blender. I was able to make the old export engine export to most all the blueprint formats I needed, save one: viewer-facing flora. I went through extensive testing at the time, and tracked it to a single parameter in the IGS stream regarding the viewer facing value, which can be one of three things: none, viewer, upright viewer. In my case, it's the TrainUprightViewFacingFlora.fx, and the exporter automatically sets the viewer facing value to 2 = upright viewer facing.

This causes the blueprint editor to crash with the attached error. If I change the shader in slot 1 to something basic, like Tex, the export works, but the resulting geometry is then incorrect. I am testing a single plane mesh with an image texture in slot 2. The plane is centered at 0,0,0 and faces the positive Y axis.

Any advice would be deeply appreciated!
!*salute*!

130131 ExportError.jpg
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Paragon
 
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