by OldProf » Sat Feb 09, 2013 10:30 am
Many thanks for all the suggestions, folks. In the end, that determined waver finally surrendered. While adding some clutter in that vicinity one evening I just happened to mouse over the track worker, which suddenly took on that shadowy look that indicates an object ashamed of its intransigence and finally ready for editing. So I stealthily clicked it and wallah!, the editing dingus appeared and granted me three wishes. At first, I thought of immediately deleting the dastard, but then it occurred to me that I had put it there in the first place, so I just spun it around to the desired direction, punched its work ticket, and went on my way. It stands there still, a monument to the accidental, proudly waving its unnaturally bent and strangely stretchy left arm. You can look for it when you play the scenario -- if I ever finish it, that is.
Seriously, I'm stuck in AI land with this one. Mapping out the driven train's activities was easy, but the Munich, Laim, and Pasing yards form an enormous complex -- or, perhaps, a complex enormity -- that cries out for activity. With all of those tracks available at the Munich station (where I actually arrived by train some years ago), I added departing passenger trains until the initial minutes of the scenario began to look like an emergency evacuation. So, that called for arriving trains, which I started bringing in from all points East. As the driver shunted the Pasing Yard, I felt the need for passing (pun intended, of course) freight traffic and, of course, the dear old dispatcher began getting confused and angry. Thus, I have reached the point that every parent faces: letting go. What was to be one, hour-long scenario has split into two (East-bound and West-bound) and should actually become available in the near future (good grief, I'm beginning to sound like an RSC copy writer).
Tom Pallen (Old Prof)
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