
Let's keep it real here. The coupler issues are only PART of the problem when it comes to the physics. Load up Cajon Pass in free-roam where you start in Victorville. Pick the loco of your choice and ditch the cars connected to it for convenience. Run the loco all the way back to Barstow and try to pick up the line of cars on track 24 of the yard. You won't even get close enough to attach your coupler to it cuz it explosively derails the line of cars instantly when you get within about a car's length . That's one of the many issues with the physics.
Speaking of physics... I've discovered that rail assets have what I like to call a "Physics Bubble" surrounding them. I discovered this when trying to make behemoth size monster trains with a HUGE amount of cars connected together. Cuz when I'm approaching a super long line of cars to couple to, my framerate drops from like 30-40fps down to 4fps according to fraps. I used fraps to get a FPS count cuz Railwork's counter won't show below 14fps. It looks weird for your loco to go into bullet-time when you get close to a huge line of cars when it was just speeding along earlier before it.
Then once I'm connected, my framerate pops up to a whopping 7-8fps and pretty much stays at that while I'm pulling the train. Even turning TSX-OFF and every setting to off or the lowest it could go, didn't change this fact. So MIN or MAX setting, you will hit this bullet-time. At least on my rig. It's this "Physics Bubble" I'm hitting when the cars on track 24 derail before I touch them as well.
bpetit wrote:What scenario was it?
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