Gates Dont Stay Down

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Re: Gates Dont Stay Down

Unread postby LoneWolfDon » Fri Oct 19, 2012 5:27 pm

I've recently seen this same problem occurring on Official DLC routes (Sherman Hill and Cajon Pass).
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Re: Gates Dont Stay Down

Unread postby NDORFN » Fri Oct 19, 2012 6:20 pm

It can't be fixed... by mere mortals like us anyway. RSC need to upgrade the files. I've got three sets of bins for different activation times on my route but nothing I or SMM Digital have tried can fix the duration of activation.
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Re: Gates Dont Stay Down

Unread postby PapaXpress » Fri Oct 19, 2012 7:29 pm

Errrrr... but there is s timer in the LUA. I have plans to study crossing gates but its not for awhile.
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Re: Gates Dont Stay Down

Unread postby OldProf » Sat Oct 20, 2012 4:34 am

I have the same problem with my fly sometimes, although in the opposite direction. !*don-know!*
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Re: Gates Dont Stay Down

Unread postby Samwolf » Sat Oct 20, 2012 5:29 am

Old Prof wrote:I have the same problem with my fly sometimes, although in the opposite direction. !*don-know!*

!*roll-laugh*!
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Re: Gates Dont Stay Down

Unread postby PapaXpress » Sun Oct 21, 2012 2:24 pm

Why is this such a bother, are you trying to make a movie?
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"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
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Re: Gates Dont Stay Down

Unread postby amtrack505 » Mon Oct 22, 2012 12:14 pm

The problem is in the .lua file change the deactavation or activation distance up a couple houndred meters, that should fix it but the gates will eather come down realy early or stay down realy late.
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