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Re: Gates Dont Stay Down

Unread postPosted: Fri Oct 19, 2012 5:27 pm
by LoneWolfDon
I've recently seen this same problem occurring on Official DLC routes (Sherman Hill and Cajon Pass).

Re: Gates Dont Stay Down

Unread postPosted: Fri Oct 19, 2012 6:20 pm
by NDORFN
It can't be fixed... by mere mortals like us anyway. RSC need to upgrade the files. I've got three sets of bins for different activation times on my route but nothing I or SMM Digital have tried can fix the duration of activation.

Re: Gates Dont Stay Down

Unread postPosted: Fri Oct 19, 2012 7:29 pm
by PapaXpress
Errrrr... but there is s timer in the LUA. I have plans to study crossing gates but its not for awhile.

Re: Gates Dont Stay Down

Unread postPosted: Sat Oct 20, 2012 4:34 am
by OldProf
I have the same problem with my fly sometimes, although in the opposite direction. !*don-know!*

Re: Gates Dont Stay Down

Unread postPosted: Sat Oct 20, 2012 5:29 am
by Samwolf
Old Prof wrote:I have the same problem with my fly sometimes, although in the opposite direction. !*don-know!*

!*roll-laugh*!

Re: Gates Dont Stay Down

Unread postPosted: Sun Oct 21, 2012 2:24 pm
by PapaXpress
Why is this such a bother, are you trying to make a movie?

Re: Gates Dont Stay Down

Unread postPosted: Mon Oct 22, 2012 12:14 pm
by amtrack505
The problem is in the .lua file change the deactavation or activation distance up a couple houndred meters, that should fix it but the gates will eather come down realy early or stay down realy late.