ScaleRoad and ScaleRail Loft Issues

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ScaleRoad and ScaleRail Loft Issues

Unread postby Bananarama » Thu Sep 06, 2012 7:19 am

With clues provided by RSC, I believe I've nailed-down the reason for the glowing abutments for ScaleRoad bridges. The bridges are lofts with the abutments as child objects (start and end geometry) designed to cap the ends of the bridge. Apparently a bug exists in Railworks that renders the start geometry twice - basically two of the same object occupying the same space at the start of the loft, but the end geometry is unaffected. Not only does part of the object glow, but there's also a nasty z-buffer moire effect with the conflicting items. I first noticed this with the ScaleRail tunnel portals, but thought at the time it was due to a material issue. Nope, it's an RW bug.

Items affected include the following:

ScaleRail
  • Bridge Track (guardrail ends)
  • Tunnel Track (portals)
ScaleRoad
  • Bridges (abutments)

After months of trying to determine whether the models or my building techniques were at fault, I can go no further until RSC fixes this issue, which FWIW, has existed since the big RW3 update last year. The abutments, guardrail ends and portals can all be made as scenery items, but this adds considerable time for the route builder, as it was much more convenient to place these items automatically.

My apologies for any inconvenience.
Cheers!
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Re: ScaleRoad and ScaleRail Loft Issues

Unread postby Accurate » Thu Sep 06, 2012 9:07 am

This may be why a loading dock asset glows like a ghostly apparition on my system.
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Re: ScaleRoad and ScaleRail Loft Issues

Unread postby simer4 » Thu Sep 06, 2012 4:23 pm

Accurate wrote:This may be why a loading dock asset glows like a ghostly apparition on my system.

That's actually because of this: viewtopic.php?f=17&t=3480
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Re: ScaleRoad and ScaleRail Loft Issues

Unread postby RAILSOHIO » Thu Sep 06, 2012 8:04 pm

Well I love all your assets,they are a must have for RW. One thing I would love to see is a version of the rural roads with angled shoulders,just like ballasted track. There is so much terrain where the terrain is not snug to the road,and it would make RR crossings better viewed from the side,also. I know that would be 3 times the polys,maybe more. But the effect would be nice.
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Re: ScaleRoad and ScaleRail Loft Issues

Unread postby Bananarama » Fri Sep 07, 2012 10:31 am

Good news - I've sent a copy of the models to RSC and they're looking into what might be causing the double-rendering. :D
Cheers!
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Re: ScaleRoad and ScaleRail Loft Issues

Unread postby SMMDigital » Fri Sep 07, 2012 11:18 am

The glow is a minor inconvenience. It's worth putting up with for the realism that SRoads and Rail add to routes in which they are installed on.
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Re: ScaleRoad and ScaleRail Loft Issues

Unread postby PapaXpress » Fri Sep 07, 2012 11:31 am

Thanks Hack. I was scratching my head on possible solutions (ie Clone, hack, repaint, etc). Glad you got RSC going on this.
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Re: ScaleRoad and ScaleRail Loft Issues

Unread postby SCLALINE » Sat Sep 08, 2012 9:15 am

thanks Marc
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