Big Boy Pulling Power
It feels really sluggish to me, only doing 40 or so on dead level track.
Availabe here: viewtopic.php?f=30&t=5635
Availabe here: viewtopic.php?f=30&t=5635
https://www.railworksamerica.com/forum/
https://www.railworksamerica.com/forum/viewtopic.php?f=29&t=5430
If I was sure of what to look for I would do it myself. I know it's in the simulation bin. Not sure on what portion. I have smoke, sounds, texture and whistle stuff like that modded. Would like to get the power up tho.
Though I am looking around the files trying find a maxhp or something. <MinStokingRate d:type="sFloat32" d:alt_encoding="0000000000000000" d:precision="string">0</MinStokingRate>
<MaxStokingRate d:type="sFloat32" d:alt_encoding="000000000088C340" d:precision="string">10000
<MinInjectorProportion d:type="sFloat32" d:alt_encoding="000000000000D03F" d:precision="string">0.25</MinInjectorProportion>
<MaxInjectorProportion d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaxInjectorProportion>
<Size d:type="sUInt32">11</Size>
<FeedRateMulitplier d:type="sFloat32" d:alt_encoding="000000606666EE3F" d:precision="string">0.95</FeedRateMulitplier>
<PrimingFailureLevel d:type="sFloat32" d:alt_encoding="000000000000F43F" d:precision="string">1.25</PrimingFailureLevel>
<SteamUsageMultiplier d:type="sFloat32" d:alt_encoding="000000A099991B40" d:precision="string">6.9</SteamUsageMultiplier>
</EngineSimulation-cSteamInjectorBlueprint>
<EngineSimulation-cSteamInjectorBlueprint d:id="43703848">
<Type d:type="cDeltaString">eExhaust</Type>
<MinBoilerPressure d:type="sFloat32" d:alt_encoding="0000000000004E40" d:precision="string">60</MinBoilerPressure>
<MinInjectorProportion d:type="sFloat32" d:alt_encoding="000000A09999C93F" d:precision="string">0.2</MinInjectorProportion>
<MaxInjectorProportion d:type="sFloat32" d:alt_encoding="000000000000F03F" d:precision="string">1</MaxInjectorProportion>
<Size d:type="sUInt32">15</Size>
<FeedRateMulitplier d:type="sFloat32" d:alt_encoding="000000606666F23F" d:precision="string">1.15</FeedRateMulitplier>
<PrimingFailureLevel d:type="sFloat32" d:alt_encoding="000000000000F43F" d:precision="string">1.25</PrimingFailureLevel>
), they should emit a whisp of steam when the throttle is cracked open just a little, but should emit billowing clouds of steam when accelerating away. None of my manual emitters yet seem to work in automatic fireman mode. Perhaps the other simulation file also needs to be hacked, the one that controls the AI Big Boy?