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Tennessee Pass Switches

Unread postPosted: Sat Apr 28, 2012 3:54 am
by reimo
Hello!

I'm from Germany and I've loaded the Tennessee Pass route 2. I've got a problem with the switches that are not displayed correctly (see pictures)
I installed ScalRail, Allaboard Colton & Northern route?
See milk bottles! can someone help me?

Sorry my English is not very good
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greeting
Reimo

Re: Tennessee Pass Switches

Unread postPosted: Sat Apr 28, 2012 7:52 am
by Hawk
Moved to the proper forum.

Re: Tennessee Pass Switches

Unread postPosted: Sat Apr 28, 2012 10:46 am
by arizonachris
Hello, Reimo, and *&!welcome!&*

There are three different Scale Rails that you need from 3D Trains. The default one, then the SP and the ATSF. That should get rid of the milk bottles. You should also get the Scale Roads, too. It is used on most all of Railworks routes. (milk bottles means a missing asset. you can use RWtools to see what is missing: http://www.rstools.info/rw_tools.html

Re: Tennessee Pass Switches

Unread postPosted: Sat Apr 28, 2012 4:46 pm
by slick204
Chris and Reimo,

I have all the 3D Trains ScaleRails and still have the milk bottles. I ran the route through Railworks and found where the signals were missing. They are from SMM Digital. Download US&S H2 Searchlight Signals Beta 3.2. I Installed SMM USSSignal Shapes2 (enhanced signals) and SMM USSSignal USDef2. The signals are now showing! I still have lots of other things to track down but I'm just going to run the route for a while *!lol!*

Re: Tennessee Pass Switches

Unread postPosted: Sun Apr 29, 2012 1:16 am
by SouthernPacific-Mike
So far I have been unsuccessful in installing this route. I think I solved the missing locomotive problem. But It seems I'm missing or there is some sort of error in the route itself. Below are the errors from RW Tools when I have it look at the route:

c:\program files (x86)\steam\steamapps\common\railworks\Assets\Kuju\RailSimulator\railnetwork\track\branchline_light_track01.bin
c:\program files (x86)\steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\junctions\prr_mnlswitch_gr1.bin
c:\program files (x86)\steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\track\branchline_light_track01.bin
c:\program files (x86)\steam\steamapps\common\railworks\Assets\Kuju\RailSimulatorUS\railnetwork\trackrules\us-wood-low-motor.bin

The left hand flyout window shows the RailsimulatorUS boxes are checked. I have the Colton and Northern route for allaboard installed. I have all of the freeware and payware items from 3DTrains installed. I have install all of the SMM Digital's signals and Crossing guards. I still have missing track and signals or switches in the route. Do I need the Horseshoe curve box checked as well?

Re: Tennessee Pass Switches

Unread postPosted: Sun Apr 29, 2012 2:09 am
by arizonachris
Mike, that doesn't make sense. Kuju assetts are all default. Did you verify the game files? Open Steam, go to Libraries. Right click on TS2012, choose Properties> Local Files tab> Verify.

Re: Tennessee Pass Switches

Unread postPosted: Sun Apr 29, 2012 10:38 am
by reimo
Hi all, Thank you first for your help!
I have even as payware and ScaleRail ATSF & SP. Unfortunately I still have this error
Other U.S. routes and freeware routes have these errors not to the switches.
Nor do I believe the default files with me any Kuju missing!
but there are other routes that would otherwise be too accurate?

greeting
Reimo

Re: Tennessee Pass Switches

Unread postPosted: Sun Apr 29, 2012 1:45 pm
by bassman
Dear Reimo,
It seems you are missing the SMM signals (H search light signals) from http://www.smmdigital.net/.

good luck

John

Re: Tennessee Pass Switches

Unread postPosted: Sun Apr 29, 2012 11:09 pm
by slick204
arizonachris wrote:Mike, that doesn't make sense. Kuju assetts are all default. Did you verify the game files? Open Steam, go to Libraries. Right click on TS2012, choose Properties> Local Files tab> Verify.


The signals were under the Kuju assets too even though they are from SMM Digital. I still don't have the switch stands and am getting the same missing assets as Mike (and a lot more since I don't have Colton & Northern, yet). Is there a way to find out where to get these missing assets?