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Is There A Way To Speed Up Virtual Time.

Unread postPosted: Sun Apr 01, 2012 7:31 pm
by BlueLight
I am currently working on a scenario using the THOMAS-OTTO West Colton-Barstow route. My question is there a way to speed up time to see if my AI trains are operational as opposed to running the route. **!!bang!!**

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Sun Apr 01, 2012 7:40 pm
by Machinist
On start screen (v11.0b), Settings tab, check EnableAsyncKeys.

To speed up time in game (when playing a scenario):
Ctrl+Shift+5 = 5 times faster
Ctrl+Shift+4 = 4 times faster
Ctrl+Shift+3 = 3 times faster
Ctrl+Shift+2 = 2 times faster
Ctrl+Shift+1 = (back to) normal speed

!*salute*!

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Sun Apr 01, 2012 9:50 pm
by Chacal
Also this is great when charging brake lines, waiting in the hole and filling / emptying hoppers.

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Mon Apr 02, 2012 9:30 am
by OldProf
The Async Keys are indeed a boon for driving those long-haul scenarios, but beware of one thing: velocity. Adjusting your engine's speed while running in Asynchronous mode is really tricky! At least I find it so.

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Mon Apr 02, 2012 7:24 pm
by Toonces
Old Prof wrote:The Async Keys are indeed a boon for driving those long-haul scenarios, but beware of one thing: velocity. Adjusting your engine's speed while running in Asynchronous mode is really tricky! At least I find it so.


This could make Donner pass a lot more interesting..

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Wed Apr 04, 2012 10:13 am
by OldProf
Old Prof wrote:The Async Keys are indeed a boon for driving those long-haul scenarios, but beware of one thing: velocity. Adjusting your engine's speed while running in Asynchronous mode is really tricky! At least I find it so.


Toonces wrote:This could make Donner pass a lot more interesting..


You bet ... if flying trains appeal to you! !*lho*!

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Fri Apr 06, 2012 10:50 am
by Toonces
Old Prof wrote:You bet ... if flying trains appeal to you! !*lho*!


I just ran through Donner from end-to-end at 5x, and I have to admit that it will be hard to play this route the whole way at normal speed *!greengrin!* .

Every so often I would switch back to 1x, and it seemed like it was creeping along so slowly that a pedestrian could pass the loco.

Next I need to try the NEC at 5x *!twisted!* ,

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Thu Apr 19, 2012 5:23 pm
by Marleyman
I recorded 'The Woodhead Line' at x5

http://youtu.be/MdgJCCmAi9U

Re: Is There A Way To Speed Up Virtual Time.

Unread postPosted: Thu Apr 19, 2012 6:36 pm
by Machinist
What!!! *!question!* !**duh*!! Aren't you using your own awesome HUD Mod? *!twisted!* !*roll-laugh*!

Nice video... BTW. !!*ok*!!