SMM Digital NSAND

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Re: SMM Digital NSAND

Unread postby buzz456 » Tue Mar 27, 2012 5:42 pm

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Re: SMM Digital NSAND

Unread postby MontanaRails » Tue Mar 27, 2012 5:43 pm

You have to be logged into the 3dTrains forum, then they can be found here: http://www.3dtrains.com/forums/index.php?showforum=89

As for the scenery pack, I think that means the Rural Landscapes.

You're not alone in your SBHH. There must be something corrupt in the route itself, unfortunately. See here, viewtopic.php?f=29&t=5069
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Re: SMM Digital NSAND

Unread postby buzz456 » Tue Mar 27, 2012 7:42 pm

b737lvr wrote:"Sorry, the link that brought you to this page seems to be out of date or broken."


No I just am a member of 3D forum as I wrongly assumed most are.
!!**sorry**!!
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Re: SMM Digital NSAND

Unread postby SMMDigital » Tue Mar 27, 2012 7:45 pm

Alright, we are getting a lot of SBHH errors on certain spots of the route. I've finally been able to duplicate one that is locking up the Chattanooga Free Roam, the Sunday Drive, Terminal, and Dalton Delivery Scenarios. The origin of it is in the Engine terminal. I've found an orphan loft - a piece of track that is there but invisible, and have removed it. I've also removed all the scenery items from that tile to rule those out. I still get the error sometimes if I zoom by the tile at high speed while the tracks are initially loaded, but once they load, no more errors.

Bear with me on this. It may take me a few days or weeks, but I will get this ironed out, even if I have to rebuild every track on the route.
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Re: SMM Digital NSAND

Unread postby SCLALINE » Tue Mar 27, 2012 11:55 pm

take your time, no one is rushing
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Re: SMM Digital NSAND

Unread postby SMMDigital » Wed Mar 28, 2012 7:54 am

Ive run the Chattanooga Free Roam and Dalton Delivery scenarios every way but upside down, but I STILL cannot duplicate the errors you guys are seeing on my main computer. I also tested it on my old computer that I retired last year, and get no SBHH's in any Scenarios. The only way I can get the errors that are being described is to run them on my laptop, which is a dual-core AMD, 3GB Ram, Win7 32-bit, and runs Railworks like a Power Point slideshow.

Does anyone have the coordinates on or near the tile north of Dalton that is causing an SBHH? Once again, it' working fine on my computer, so I don't know where to start troubleshooting.
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Re: SMM Digital NSAND

Unread postby ex-railwayman » Wed Mar 28, 2012 9:15 am

Hello Jerry,

May I ask you please young man, your OS is it Win 7 64 bit, as I have XP 32 bit and I cannot get past the splash screen, and I get the same error message, exactly the same, as with some of the German routes freeware and payware that have been released recently, that were constructed utilising Win 7 64 bit, 3.0 Ghz CPU and 8 GB RAM as recommended PC specs.

Cheerz. ex-railwayman.
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Re: SMM Digital NSAND

Unread postby jamesphh » Wed Mar 28, 2012 9:17 am

Coming from the north it is about 34.911187 (-84.977223).
This with a free roam and no static consists.
Using the Dalton freeroam it happened not that far north. May be an entire tile.
Using the Dalton freeroam it happens at about 34.83680 (-84.97382).
Trying to do a world edit causes a lockup beyond these co-ordinates.
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Re: SMM Digital NSAND

Unread postby SMMDigital » Wed Mar 28, 2012 9:57 am

exrailwayman, I am using 64-bit Windows 7. I'm not sure but I think I was using the same OS back when I started building the route back in 2010. It was a different computer though.

James, thanks for the coordinates. On these tiles where the SBs are happening, i'm stripping scenery then testing, roads then testing, and tracks then testing. If I have to i'll take out the mixmaps and terrain tiles and paint it default green.

Does anyone know of it's possible to rebuild the tracks.bin file like you could the track.db file in MSTS?
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Re: SMM Digital NSAND

Unread postby MontanaRails » Wed Mar 28, 2012 12:43 pm

I wonder if any of the guys at RS.com would volunteer a little time to unofficially take a look at it to see whats causing the trouble...I'd like to think they would if you'd ask. This route is too good to let something get in its way.
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Re: SMM Digital NSAND

Unread postby PapaXpress » Wed Mar 28, 2012 12:46 pm

@SMM - Depends. I had to do some hacking at one time. It is not easy, and almost better to relay the section of track in question.

@Montana - RSC will not help. They do not provide support for user created routes. Besides, how would they know where the problem is? I am beginning to think they have no idea what causes a SBHH error just like us.
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Re: SMM Digital NSAND

Unread postby ex-railwayman » Wed Mar 28, 2012 2:04 pm

SMMDigital wrote:exrailwayman, I am using 64-bit Windows 7. I'm not sure but I think I was using the same OS back when I started building the route back in 2010. It was a different computer though.


Hmmm, I didn't see your older version Jerry I'm afraid, not too worry, I'll have to sit and drool jealously at everyone else's screenshots, until I get my PC upgraded next year. !*roll-laugh*!

Thanks anyway Sir, good luck with your little project.

Cheerz. ex. !!*ok*!!
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Re: SMM Digital NSAND

Unread postby SMMDigital » Wed Mar 28, 2012 2:16 pm

!*roll-laugh*! I've peed, and will continue to pee, in RSC's Cornflakes, so help from them will not be forthcoming. And I do believe they don't know any more than we do. If they did, they would post answers to the most common SBHH's on their website so people wouldn't be constantly asking about them.

Relaying track on the tile that has the Dalton or TVRR SBs is a non-issue. However, the Chattanooga error will take out all of Debutts receiving yard and engine terminal, and possibly part of the hump yard. Im keeping my fingers crossed that the problem lies in one of the assets in that area that had to be reworked.

I dont mind hacking the tracks.bin, its just finding the particular nodes in question are a pain. Just in case anyone is wondering, yes, I have backups back to the day the first tracks were lain on this route. Unfortunately, I don't know when these errors first came about, so the backups are probably corrupted too. Thinking back, I released Version 1, 1a, and 2. I started hearing about problems after - wait for it - the Railworks 3 upgrade. Can't say for sure that is where it started, but there may have already been a problem there, and the RW3 upgrade "fixed it" for me. Hey, I could always insert the .bin files from the pre-RW3 update backup and see what happens...
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Re: SMM Digital NSAND

Unread postby krellnut » Wed Mar 28, 2012 3:26 pm

I couldn't get a single scenario to work, so I created one at the route origin, and now have made a whole bunch of scenario's at various start points. Maybe give that a shot. Jerry, the route runs perfect for me now, and it is beautifully done, thanks so much for all your contributions.
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Re: SMM Digital NSAND

Unread postby _o_OOOO_oo-Kanawha » Wed Mar 28, 2012 3:42 pm

What does this all mean? Was there a new beta out? I still have an older beta and've run trains over it a few times without problems. I use your route to showcase NS and its predecessors. Your homepage says you've dumped it. Over at trainsim.com the mighty P&LE is also in trouble as its author cannot edit his own work anymore.
Given your trouble with the trees I read about in another posting and RSC total lack of help and commitment to error reporting and bug hunting I fear for the worst with many other routes that need to be updated, like my favourite COARW.
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