Yet another frustrating, scenario-ending AI crash

It's been a while since I tried a scenario on the Newcastle to York route, so I decided to give "Cathedral Special" a whirl. This scenario begins with some shunting to get a static locomotive out of the way of the driver's loco. Then, the player begins a long dash to pick up passengers before a fixed arrival time. At first, the task seems impossible, but as the scenario progresses, the loco slowly but surely makes up time and at about five miles from the arrival platform ...

Well over an hour of driving ... ... wasted ... ... thanks to some RSC scenario writer's careless attitude toward AI traffic. This scenario was created, unless I'm mistaken, several versions of RW ago and it is possible that "improvements" resulted in this crash. Even if this is true, however, once again no one cared enough about players to test-run the scenarios that could be affected by changes in a route.
And RSC is certainly not alone in this: I've encountered numerous pay-ware scenarios that fail because whoever wrote them did not bother to test them thoroughly before putting them on the market.

Well over an hour of driving ... ... wasted ... ... thanks to some RSC scenario writer's careless attitude toward AI traffic. This scenario was created, unless I'm mistaken, several versions of RW ago and it is possible that "improvements" resulted in this crash. Even if this is true, however, once again no one cared enough about players to test-run the scenarios that could be affected by changes in a route.
And RSC is certainly not alone in this: I've encountered numerous pay-ware scenarios that fail because whoever wrote them did not bother to test them thoroughly before putting them on the market.