Page 1 of 2

Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 9:02 am
by kcs_fan
Ever since my major re-build and upgrade of my computer, I have had two months of wonderful route building and game play with little or no problems, even running 14 AI trains at one time in my custom route, which has grown to 50 miles in length. All was wonderful until last night. For some unknown reason, now when I click on the Scenerio Editor button, I get the "something bad has happened" error. All of the payware routes run fine. The problem is with my custom route. I've tried all the usual things. Can anyone suggest to me a cause/solution for this problem??? At this posting, I have 2,319 hours into this route. Someone please tell me I haven't lost it all because re-building the KCS from Blanchard, Louisiana to Minden, Louisiana through Shreveport is a major operation. !*hp*!

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 10:42 am
by Machinist
"All the usual things" you tried include the restoring from a previous backed up saved folder? If yes, and backup folder isn't working to save you, I would say in NASA style: Man! you have a problem!

Couple days past Scenario Editor has definitively corrupted the scenario I was working on (16 hours long). I sent RSC support an e-mail telling what happened before the issue, sent them the dump file generated when I got the SBHH screen, and all they did (though fastly, I recognize) was reply with this pearl: Unfortunately that is not something that we provide support for, however we wish you the best of luck with it.

Yep! "best" of luck.... So far I'm not sure yet if was just a typpo, maybe they wanted to mean the "beast" of luck... !**duh*!!

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 11:38 am
by kcs_fan
Hey Machinist: I think I have narrowed the problem to a single issue. Over the weekend, I bought the SP&S Big Boy Set and installed. My problem didn't start until I placed one of those engines on my route. Wondering now if they may be the cause of the problem. I have cloned my custom route, which reproduces everything except any rolling stock already placed on the route. Upon opening the clone, the scenerio tool works just fine. So I'm going to place another Big Boy on the clone and see if the problem re-surfaces, after making a couple of extra backups, of course!

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 11:51 am
by Machinist
That's what I wondered! phew! A such huge (time) work should be backed up, but there are so many weird issues on game that everithing is possible.

Peter Hayes has reported once to me that a 3rd party locomotive everytime used to crash the game, sometimes (if not always) he needed to verify cache integrity to fix the problem (caused exclusively by an especific locomotive, I don't know which). So... although weird, assets causing crahes on game are not a new thingy. For sure Peter will come on this post to project some lights about...

Glad your work are safe, and looking forward in case you publish it. *!!wink!!*

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 1:57 pm
by Chacal
kcs_fan wrote:At this posting, I have 2,319 hours into this route. Someone please tell me I haven't lost it all because re-building the KCS from Blanchard, Louisiana to Minden, Louisiana through Shreveport is a major operation.


My heart skipped a few beats when I read this.
If it was me I would have 2,319 backups.

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 3:37 pm
by NDORFN
Chacal wrote:My heart skipped a few beats when I read this.
If it was me I would have 2,319 backups.


Me too. If there's one thing I've learned about trouble shooting with RW is that 99/100 times you have to do it yourself. Sometimes you'll find that someone on the forum has experienced the problem before and can offer a shortcut, but overall there are so MANY unique problems that you're mostly on your own. The best course of action is to back up regularly, and when a problem occurs, restore the back up and try to make the problem happen again until you've found exactly what the trigger is. Bit like being a computer technician but without Google at the ready to save your a$$.

Route building is and always will be 2 steps foward 1 step back.

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 3:56 pm
by kcs_fan
I learned about 10 hours into this project the true meanings of the words SAVE OFTEN and MAKE BACKUPS! I lost the placement of my AI trains and cars parked in yards and sidings but that's not a big deal since I am constantly changing them around anyway. This has been the first real problem I have had since a serious upgrade of my computer.

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 4:40 pm
by NDORFN
The thing I can't believe is missing from the editor is an auto save. It's just insane that it doesn't have one.

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 6:06 pm
by Bananarama
NDORFN wrote:The thing I can't believe is missing from the editor is an auto save. It's just insane that it doesn't have one.

How hard is it to remember to use F2? Please, no auto-save. The last thing I need is for the program to remove more control from my fingertips, no to mention the system lag when the files are updating.

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 6:55 pm
by NDORFN
I didn't realise you could use F2. Cheers for that. It is actually quite hard to remember when you're highly engrossed in it. Sometimes hours will pass and it feels like minutes. Might have to set an alarm to go off every 5 minutes.

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 7:22 pm
by PapaXpress
After working on a complex spot in a yard I have often saved and backed up the route on the spot.

Re: Just when I thought it was stable. . .

Unread postPosted: Wed Mar 14, 2012 11:19 pm
by ozinoz
Machinist wrote:That's what I wondered! phew! A such huge (time) work should be backed up, but there are so many weird issues on game that everithing is possible.

Peter Hayes has reported once to me that a 3rd party locomotive everytime used to crash the game, sometimes (if not always) he needed to verify cache integrity to fix the problem (caused exclusively by an especific locomotive, I don't know which). So... although weird, assets causing crahes on game are not a new thingy. For sure Peter will come on this post to project some lights about...

Glad your work are safe, and looking forward in case you publish it. *!!wink!!*


This is interesting - I have just bought the BLLW Broadway Limited RPO cars and there is one in the set that all I have to do is think about using it in a scenerio and it is enough to crash RW and the SBHH error. Have discussed this with Thomas and he cant recreate it with his beta tester - just one of those weird things...

!*cheers*!

G

Re: Just when I thought it was stable. . .

Unread postPosted: Thu Mar 15, 2012 2:24 am
by imnew
I spend 90% of my time building my route. However, last week i decided to create a scenario , placing AI trains and filling up yards with rollingstock. Like most of you, I have tons of repainted cars and engines. While i was making the scenario everything was running fine, but when i exited railworks and went back into to edit the scenario, the SBHH said hello. *!mad!*

I started over, placing only default engines and cars, making the scenario exactly the same as the first scenario, not one single SBHH yet. Not only does reskinned engines crash the scenario editor, but reskinned cars as well. Problem is, of all those placed rolling stock, which one causes the crash? !*don-know!* It would take weeks to find out, " placing one car, hitting the play button, everything ok, back to scenario editing, placing another car, hitting the play button and so on..... " !*hp*!

After the last update, FPS has increased, and the stuttering is almost gone as long as the 30fp lock is applied, all good things. The scenario editor is another thing though, it takes forever to load lofts and it seems to crash more than in previous "versions".

Re: Just when I thought it was stable. . .

Unread postPosted: Thu Mar 15, 2012 10:39 am
by kcs_fan
S.B.H.H.

crashed.jpg

Re: Just when I thought it was stable. . .

Unread postPosted: Thu Mar 15, 2012 12:15 pm
by Machinist
ROFLMAO !*roll-laugh*! !*lho*! *!greengrin!*