Gotta love RSC's scenarios

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Re: Gotta love RSC's scenarios

Unread postby NDORFN » Tue Mar 06, 2012 1:51 pm

Yep. I don't know how they sleep at night.
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Re: Gotta love RSC's scenarios

Unread postby PapaXpress » Tue Mar 06, 2012 2:18 pm

They sleep with very wide smiles on their face...
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Re: Gotta love RSC's scenarios

Unread postby Chacal » Tue Mar 06, 2012 2:41 pm

Of course, for risk mitigation purposes, you COULD have saved a few times during this hour and a hald...
*!!wink!!*
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Re: Gotta love RSC's scenarios

Unread postby Machinist » Tue Mar 06, 2012 2:50 pm

Chacal wrote:Of course, for risk mitigation purposes, you COULD have saved a few times during this hour and a hald...
*!!wink!!*

Yep, that's a good advise though with another sort of risk: sometimes saved scenario is broken (you won't get to continue successfully later), which happened often with RW2, but currently not that much with TS2012! *!!wink!!*

BTW I got the Scenarios Manager tool someone mentioned on RWA this week, very good indeed, I'm not at home so I don't have now more informations about the link, and not finding the thread. *!sad!*

Edited: I just found on here !!*ok*!!
viewtopic.php?f=29&t=4916&p=48214&hilit=scenario+manager#p48214
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Re: Gotta love RSC's scenarios

Unread postby NDORFN » Tue Mar 06, 2012 5:37 pm

Chacal wrote:Of course, for risk mitigation purposes, you COULD have saved a few times during this hour and a hald...
*!!wink!!*


That's beside the point. When you pay good money for something, it should atleast work properly to begin with. Also, saving and restarting detracts from the emersion value of playing out a whole scenario in one hit, which for some players is more important than just completing it.
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Re: Gotta love RSC's scenarios

Unread postby OldProf » Tue Mar 06, 2012 7:10 pm

As I know from first-hand experience, programming AI traffic is the most difficult part of scenario writing. I, too, find AI crashes and path failures frustrating, but until you've tried to schedule these things yourself, don't come down so hard. For one thing, the pace at which a player drives can easily have a negative influence on AI traffic: an influence that cannot be predicted or foreseen by the scenario writer. We do our best and we regret your bad experiences, but as someone else has pointed out, failing to save a scenario frequently is certainly not the scenario writer's fault and yes, at times resuming a scenario after a save can result in a different outcome.

In any case, anyone having problems with a scenario created by RSC should report same to their support team: that's your responsibility.
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Re: Gotta love RSC's scenarios

Unread postby NDORFN » Tue Mar 06, 2012 8:55 pm

The test is to play a scenario in career mode. If you nail every achievement marker bang on time and pick up max points and the scenario still crashes then obviously the scenario hasn't been tested properly... which has been the case for me with almost all of the RSC ones. Look at it like this, if you're creating RSC or payware scenarios, are you going to sit there and go "I think I'll run it another ten times just to check" or are you gonna go "Stuff it, let's get paid!" ?
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Re: Gotta love RSC's scenarios

Unread postby Chacal » Tue Mar 06, 2012 11:21 pm

Old Prof wrote:For one thing, the pace at which a player drives can easily have a negative influence on AI traffic: an influence that cannot be predicted or foreseen by the scenario writer.


Quite true. I had never thought about that.
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Re: Gotta love RSC's scenarios

Unread postby Machinist » Wed Mar 07, 2012 12:41 pm

b737lvr wrote:I cant help but notice several times that AI trains stop past red signals. Instead of stopping before it, half their train gets through before they will stop. Sounds like poor Route Building with a pinch of crap AI.

I already saw that too! which makes the next signal block occupied instead of free. Maybe it depends also of train brake physics settings, so a track marker quarter mile before the signal with very reduced speed probably will run around the problem.
This Scenario Editor is terrible, yesterday I lost and waste not less then 3 hours because my third instruction (a drop off at a siding, which was working fine) started to broken the scenario saying that siding (built in route) was missing. I've just added an information instruction to timetable, before. Tried all to fix, restarted and cleaned cache 5 times then gave up of that instruction. Today I cloned the scenario and successfully added that 3rd instruction! Go figure! This is why I don't like yet to write scenarios to RW3, 50% (if not more) of time is wasted to make AI work, instead used to create...
Last edited by Machinist on Wed Mar 07, 2012 3:02 pm, edited 3 times in total.
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Re: Gotta love RSC's scenarios

Unread postby ozinoz » Wed Mar 07, 2012 4:11 pm

B737LVR - That is a beauty!! !*roll-laugh*!
I saw a utube vid the other day and thought I saw the same thing and thought it must have been an illusion in the capture of the video, but here it is... very odd.

!*cheers*!

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Re: Gotta love RSC's scenarios

Unread postby NDORFN » Wed Mar 07, 2012 8:01 pm

Maybe you shouldn't fill your conatiners with liquid. There are special wagons for that.
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Re: Gotta love RSC's scenarios

Unread postby sparkchaser1200 » Mon Mar 12, 2012 2:16 pm

I have had that problem as well. If the program is controlling the AI train, why is it not running perfectly? Also on one scenerio in EMD Road Switcher, The AI train locks up the main, and after looking for it I find it behind another stopped AI train and nothing is happening. I can't finish my scenario because I can't use a switch that attaches to a "locked" block.

Also if you don't get at lease a half of car length past the switch stand, which is visually past the switch points, the program will derail. If I can see the switch points, then how can I split them! I don't need any help screwing up from the software. !*hp*!
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