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SP&S RS3 Missing Number Textures?

Posted:
Tue Feb 14, 2012 12:33 pm
by gkbaldwin
Hi again;
On to a new problem. I downloaded Mike Calvin's TS2012 ready SP&S RS3 Re-paint along with four other RS3 re-paints and installed them. I have Dick's Britkit 08 and xtra for RS3s installed.
All diplay and work fine with the exception of the SP&S RS3. The number boards and cab side numbers show up as missing texture.
I have checked and all the number textures are in the texture file, RS3_numbers.dcsv file is present as well. I have removed and reinstalled but the missing number textures is consistent.
Is this me or have other gotten this to display properly?
This is a learning experience for me so any help would be appreciated.
Thank you, Gerry
Re: SP&S RS3 Missing Number Textures?

Posted:
Tue Feb 14, 2012 12:54 pm
by PapaXpress
ugh... This is one I QA'd. I am at work right now, but if I had to guess it needs the number pack from GreatNortherner... which I cannot seem to find here on RWA anymore.
Re: SP&S RS3 Missing Number Textures?

Posted:
Tue Feb 14, 2012 1:03 pm
by gkbaldwin
This SP&S RS3 is here on the RWA site file library under TS2012 , Rollingstock, October.
Re: SP&S RS3 Missing Number Textures?

Posted:
Tue Feb 14, 2012 2:47 pm
by PapaXpress
You need to get the base kit from Britkits.
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 10:45 am
by gkbaldwin
Papaxpress....any update? Is this fixable?
Gerry
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 12:12 pm
by PapaXpress
Its absolutely fixable. I just need to remember to look into it after I get the baby to sleep

Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 2:19 pm
by PapaXpress
I just sent MadMike an email. He has a bit more free time than I, and brain that is not sleep deprived (which I hear is a good thing).
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 7:20 pm
by MadMike1024
I'm following a hunch here, but it looks as though there is a path error in the numbers.bin file. Checking now.
Nothing wrong there, path is correct. Number textures look good. May I suggest you uninstall the model, and clear the blueprint cache before re-intstalling?
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 9:12 pm
by gkbaldwin
I'll try it again.
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 9:38 pm
by gkbaldwin
Hi Mike:
Well, still no success ( ll number positions show as missing texture).
I uninstalled the package, cleared the cache, reinstalled, tried the unit in two different scenarios. I got the same results (no numbers....missing textures like in the original snapshot).
This still looks like something is not hooking up properly.
Where do I need to check to see if all the paths are correct? I can check the .bin file under the numbers statement, but is there other places I need to check.?
BTW.....I sent up an email on another unit (Union Pacific (UP) RSC3 Re-Paint). This one loads, but is invisible...like it is missing the object file. I put all of the RS3, RSC3 and RSD5 object files in the folder, but still will not visibly show. I chected the BRitkit files an all of them show fine.
Regards, Gerry
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 10:07 pm
by MadMike1024
gkbaldwin wrote:Hi Mike:
Well, still no success ( ll number positions show as missing texture).
I uninstalled the package, cleared the cache, reinstalled, tried the unit in two different scenarios. I got the same results (no numbers....missing textures like in the original snapshot).
This still looks like something is not hooking up properly.
Where do I need to check to see if all the paths are correct? I can check the .bin file under the numbers statement, but is there other places I need to check.?
BTW.....I sent up an email on another unit (Union Pacific (UP) RSC3 Re-Paint). This one loads, but is invisible...like it is missing the object file. I put all of the RS3, RSC3 and RSD5 object files in the folder, but still will not visibly show. I chected the BRitkit files an all of them show fine.
Regards, Gerry
As I posted in the other thread, we have a problem...
OK< the issue is from Mr. Cowen's last update....
You will need to go to the \Default\Engine\Textures\ folder, and copy:
decal_primarynumber_0.TgPcDx
decal_primarynumber_1.TgPcDx
decal_primarynumber_2.TgPcDx
decal_primarynumber_3.TgPcDx
into the \SPnS\Engine\Textures\ folder.
During the last update, the base number textures were renamed, and the new .geo was modified, so it can't find the older versions.
This will apply to all of the RS3/RSC3/RSD5 repaints I have posted. I'll check out the RSC3 UP right now.
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 10:34 pm
by gkbaldwin
Hi again;
SP&S RS3 number issue resolved.
I know you are looking at the UP RSC3. It does show the couplers and air hoses, both ends, all else is invisible.
Thank you for helping to resolve the issues.
Gerry
Re: SP&S RS3 Missing Number Textures?

Posted:
Wed Feb 15, 2012 10:52 pm
by MadMike1024
gkbaldwin wrote:Hi again;
SP&S RS3 number issue resolved.
I know you are looking at the UP RSC3. It does show the couplers and air hoses, both ends, all else is invisible.
Thank you for helping to resolve the issues.
Gerry
Found another bug in the SP&S, the ClassLights.bin and ClassLights-RW3.GeoPcDx in the \UP-RSC3\Fittings\ folder need to be copied to the \Default\Fittings\ folder as well. Mr. Cowen didn't include the files in the last update.
Usually the missing body indicates a bad .geo file, or missing textures. I'm going to delete my copy and reinstall from the distro copy.
A bit later: I can't seem to duplicate the error... maybe PapaXpress will be able to.
Re: SP&S RS3 Missing Number Textures?

Posted:
Thu Feb 16, 2012 1:42 am
by PapaXpress
I see the numbers as well. My folders are pretty dirty though. I need uninstall the packages, clean the folders and reinstall them over again.
Re: SP&S RS3 Missing Number Textures?

Posted:
Thu Feb 16, 2012 4:23 pm
by gkbaldwin
Hi again;
Just so we are on same page here....the SP&S now looks to be working fine after copying the missing texture files to the appropriate folders.
Now as to the Union Pacific (UP) UPY-588 GP15-1...this is the one that loads, but the locomotive is invisible. I have tried all the RS3, RSC3 and RSD5 object files, but the results are the same (see snapshot).
Mike is aware of the issues, but has not been able to duplicate.
I started a new thread.
Gerry