1 square of terrain a mile above ground level

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1 square of terrain a mile above ground level

Unread postby rickintucson » Sat Jan 28, 2012 7:37 pm

Hi Guys, I thought I saw something on this elsewhere but couldn't find it.

I created a new route based on the castle rock scenario, and all is good except there is one square of terrain 1 mile or so above the rest. It is right to the south of my icon.

Any way to deal with this? !*hp*!

Any and all help appreciated.

Rick
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Re: 1 square of terrain a mile above ground level

Unread postby PapaXpress » Sat Jan 28, 2012 11:59 pm

Terrain or decal? In RW2 I have had decal float a thousand feet up only to return back to earth when I clear the cache.
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Re: 1 square of terrain a mile above ground level

Unread postby rickintucson » Sun Jan 29, 2012 9:20 am

PapaXpress wrote:Terrain or decal? In RW2 I have had decal float a thousand feet up only to return back to earth when I clear the cache.



Terrain, not a decal, like a block. Sheer sides, square, and 704 meters high. I was able to "Level" the block with the level tool, but I also recreated the same route to see if I could duplicate the error, and this time it was fine. I used the same coordinates, same castle rock base etc. Not sure what to make of it.

If I knew how to post screen shots I would do so. (Idiot's emphasis)

If anyone has any ideas let me know.

Thanks,
Rick
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Re: 1 square of terrain a mile above ground level

Unread postby Hawk » Sun Jan 29, 2012 11:04 am

rickintucson wrote:If I knew how to post screen shots I would do so. (Idiot's emphasis)

Thanks,
Rick

Most folks use an image hosting site like Photobucket or others (I won't mention any more names because I don't like the others *!!wink!!* ).
If that doesn't work for you, just convert your screenshot to jpg format and attach it to a post by click on the tab that says 'Upload Attachment'.
From there it should be fairly self-explanatory.

I suppose I should copy this post from my other forum over to here. Anyway, until I do, check out this link.

http://hawkdawg.com/forums/viewtopic.php?f=49&t=958
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Re: 1 square of terrain a mile above ground level

Unread postby PapaXpress » Sun Jan 29, 2012 4:35 pm

Ok. So I have ran into this as well. The only way I was able to fix it was by running ReDem agian and copying over the offending tile.
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"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
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Re: 1 square of terrain a mile above ground level

Unread postby rickintucson » Mon Jan 30, 2012 9:33 am

PapaXpress wrote:Ok. So I have ran into this as well. The only way I was able to fix it was by running ReDem agian and copying over the offending tile.



I didn't use ReDem to start with, just started with flat terrain at the correct latitude and longitude for Denver. Interesting, the "Cube" that was raised had topography on top-don't know where it got that information though.......Ghosts in the program maybe....

Thanks,

Rick
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Re: 1 square of terrain a mile above ground level

Unread postby PapaXpress » Mon Jan 30, 2012 11:45 am

Interesting. It has to be grabbing that tile from somewhere. If your terrain is completely flat then you can level it by hand using the elevation tool
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"Just post some random unrelated text. We have members here who can help you with that." ~ Chacal
"When all else fails, read the instructions... if that doesn't work either, try following them." ~ Old Prof
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