im having issues getting the whole model to show up in asset editor. I believe my poly or face count is too high for the bogies. 26,000 faces on each bogey to be exact. this creates an issue because the bogeys need to pivot as 1 bogey using 1_xxxx_bo01 or 02 and if i split each one up to save on the faces it will become a problem for the game to recognize the bogey as a whole. i added the same things to the bogey that everyone else did so how is mine so high?
I had to split up my engine body because the poly count was 60K. this is usually how i get high poly models in by splitting it into smaller groups with faces counts below 10K. works all the time but this may be an issue for an engine. any suggestions would be great.