Kuju F7 Ammeter animation no longer working.

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Kuju F7 Ammeter animation no longer working.

Unread postby Samwolf » Sun Oct 30, 2011 5:23 pm

Is there a fix for the Kuju F7 ammeter? They no longer work (Needle doesn't move)
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Samwolf » Fri Jul 06, 2012 7:38 pm

Just bumping a very old post.

9 months later and the ammeter needle still doesn't move on Kuju F7's. It works fine on the 3D train F7's.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Bananarama » Fri Jul 06, 2012 7:53 pm

Your original post implies that the gauge worked at some point? I noted that you posted only about a month after the "big update" - I'm wondering if something was tweaked by RSC?
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Samwolf » Sat Jul 07, 2012 6:44 am

I'm pretty sure the guage worked way back when I first got Rail Simulator.

The code for the ammeter animation in the engine bin file and the amperes.ban file file still exist. I'm just not sure why it doesn't work and what else may be needed to get the needle to move.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby ca2kjet » Sat Jul 07, 2012 7:26 am

Your original post coincides with the upgrade to Railworks 3 which would have replaced Kuju's F7 with RSC's F7. Maybe RSC's doesn't work? I'll have to take a peek at mine.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Machinist » Sat Jul 07, 2012 8:09 am

Sam,

The ammeter of the four built-in liveries (UPRR, SPRR, DRGW and Warbonet) are working fine, no problem at my side. Which is broken is the left wiper, in all liveries. They are in the \Assets\Kuju provider folder, is that you mean by Kuju F7?

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Last edited by Machinist on Sat Jul 07, 2012 9:45 am, edited 1 time in total.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Kali » Sat Jul 07, 2012 9:05 am

Every F7 I have works, including the HSC one; aren't they all the 3DT ones now?
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Bananarama » Sat Jul 07, 2012 9:42 am

Except for the mods to the PRR unit, all were done by me, but I recall both wipers work on my ATSF version - I'll see about what went wrong with the others.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Machinist » Sat Jul 07, 2012 9:50 am

Hack wrote:Except for the mods to the PRR unit, all were done by me, but I recall both wipers work on my ATSF version - I'll see about what went wrong with the others.

Marc,

I was talking about (and only) the built-in RSC F7 (the OP was about Kuju F7), AFAIR the wipers of yours F7 were working... I didn't reinstall them yet after SP-1.

BTW, and off subject, are you planning a new version of your ultimate "Cajon Pass: ScaleRail" after SP-1? Your mod route is awesome, but it didn't catch (when re-installing after SP-1) all the new BSB features added post update.

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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Kali » Sat Jul 07, 2012 10:47 am

The F7s that shipped with RW3 are the 3DT ones. All of 'em have only one wiper though, even the warbonnet one... and that one has a broken ammeter, I just noticed. File dates are all from RW3 release so I'd assume it got the same treatment.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Samwolf » Sat Jul 07, 2012 11:02 am

Machinist wrote:Sam,

The ammeter of the four built-in liveries (UPRR, SPRR, DRGW and Warbonet) are working fine, no problem at my side. Which is broken is the left wiper, in all liveries. They are in the \Assets\Kuju provider folder, is that you mean by Kuju F7?

Cheers,
Doc.



Yes, These are the F7's in the Kuju folder. I know about the 3d Trains f7, the ammeter works on that one, I didn't know there was an RSC F7. I'll check those out.

Question, is there any other file, like the engineScript.lua or simulation file that would control the ammeter animation? I use a "customized" enginescript.lua for a lot of my engines, the Kuju F7's being one of them.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Samwolf » Sat Jul 07, 2012 11:03 am

Kali wrote:The F7s that shipped with RW3 are the 3DT ones. All of 'em have only one wiper though, even the warbonnet one... and that one has a broken ammeter, I just noticed. File dates are all from RW3 release so I'd assume it got the same treatment.


I noticed that too, I just thought it was supposed to be that way. !DUH!
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Bananarama » Sat Jul 07, 2012 11:24 am

Machinist wrote:BTW, and off subject, are you planning a new version of your ultimate "Cajon Pass: ScaleRail" after SP-1? Your mod route is awesome, but it didn't catch (when re-installing after SP-1) all the new BSB features added post update

I haven't looked at what changes were done for SB-SP1. If RSC relaid any track, then there's a good possibility that the Cajon-update won't work, as the installer relies on the original track configuration.
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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Machinist » Sat Jul 07, 2012 11:28 am

Samwolf wrote:Question, is there any other file, like the engineScript.lua or simulation file that would control the ammeter animation? I use a "customized" enginescript.lua for a lot of my engines, the Kuju F7's being one of them.

I've started to do my own changes in the .lua files, but I try to keep the original settings and add my new features. Some .lua's I looked in are transmitting information to consists and changing smoke's rate according to RPM changes.

Just beware, as far as I noticed and tested for now, is that RSC uses the same scripts name for all the same engines under the same provider folder (ex. Kuju). So if you changed the .lua for F7 Livery X but kept the original for F7 Livery Y (both Kuju's engines), once they have the same name the game will load both .lua's but will prevail one of them (the latest loaded into memory). I noticed that because I changed the .lua for the SD40-2 Default (or SD70) however when I gone play a scenario with other liveries, all of these other liveries were using the changes I did only for the .lua of Default livery.

So if you are going to use your own .lua, I suggest:
a) to name it differently and change the engine's .bin (in the very bottom section of bin file) to match the new name (that's the best option IMHO);
b) or, if existing, replicate your .lua into all other liveries folder under the \Assets\Kuju folder, for example.

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Re: Kuju F7 Ammeter animation no longer working.

Unread postby Samwolf » Sat Jul 07, 2012 12:15 pm

Machinist wrote:
Samwolf wrote:Question, is there any other file, like the engineScript.lua or simulation file that would control the ammeter animation? I use a "customized" enginescript.lua for a lot of my engines, the Kuju F7's being one of them.

I've started to do my own changes in the .lua files, but I try to keep the original settings and add my new features. Some .lua's I looked in are transmitting information to consists and changing smoke's rate according to RPM changes.

Just beware, as far as I noticed and tested for now, is that RSC uses the same scripts name for all the same engines under the same provider folder (ex. Kuju). So if you changed the .lua for F7 Livery X but kept the original for F7 Livery Y (both Kuju's engines), once they have the same name the game will load both .lua's but will prevail one of them (the latest loaded into memory). I noticed that because I changed the .lua for the SD40-2 Default (or SD70) however when I gone play a scenario with other liveries, all of these other liveries were using the changes I did only for the .lua of Default livery.

So if you are going to use your own .lua, I suggest:
a) to name it differently and change the engine's .bin (in the very bottom section of bin file) to match the new name (that's the best option IMHO);
b) or, if existing, replicate your .lua into all other liveries folder under the \Assets\Kuju folder, for example.

**!!2cents!!**

Doc.



I also only "add' features and leave the basic code intact. I use the same script for any of the same type, no matter what the livery. eg. all Sd40's use the same script.

I just put all my F7's on the test track and drove each one. The ammeter works on all of them except UPRR, SPRR, DRGW and the War Bonnet in the Kuju/F7/ATSF folder. Very strange. I'm looking now into whether I installed a mod to the default F7 folder, I'll let you know what I find.
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